noffe

Sweden
On FACEIT since 2025 145 matches tracked 145 matches in 30 days
Last updated:

How does noffe play?

Rating 1.04 K/R 0.74 ADR 80.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.7
Knife kills 4 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 27x 4K, 2 aces in 145 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether noffe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.72
OctNov

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
29 matches · 52% win rate
In match 3 of the day ±0 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −5 ELO, win rate 47%
On Sundays −30 ELO, win rate 35%

noffe loses the most ELO on Mirage: −94 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 15%
0.74 better than 43%
75.5 better than 19%
1.04 better than 42%
52% of 193 duels right on the average
54% of 26 situations better than 86%
Mirage29
52% better than 43%
0.74 better than 43%
83.7 better than 60%
1.01 better than 35%
59% of 140 duels better than 86%
48% of 23 situations better than 78%
Anubis28
61% better than 73%
0.84 better than 85%
91.8 better than 90%
1.17 better than 82%
59% of 149 duels better than 84%
29% of 17 situations better than 25%
Inferno23
61% better than 61%
0.65 better than 5%
75.6 better than 11%
0.95 better than 8%
50% of 96 duels better than 22%
38% of 16 situations better than 44%
Cache21
67% better than 80%
0.70 better than 16%
76.8 better than 18%
1.03 better than 26%
51% of 79 duels better than 33%
53% of 19 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How noffe plays

Across 145 matches noffe averages K/R 0.74, ADR 80.6 and a rating of 1.04. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 65 of 145 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 2 aces. noffe loses the most ELO on Mirage (−94 ELO, win rate 52%). Things go best on Inferno (+56 ELO, win rate 61%). Match no. 2 of the day goes best: 73% win rate, +18 ELO. Last 30 days: 145 matches, win rate 54%, net ELO +312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.