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nofaN

France
On FACEIT since 2023 401 matches tracked 83 matches in 30 days
ELO ▲ 224
3,751
30-day peak: 3,790
Rank EU ▲ 198 places
#556
France #7 in France
30 days · prev. #754 · best #409
Last updated:

How does nofaN play?

Rating 1.16 (from 322 matches) K/R 0.82 ADR 84.5 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 322 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 80%
Opening duels won 57%+4 pp · Ø 53% better than 71%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 8%
AWP share of kills 36%+23 pp · Ø 13% better than 93%
K/D 1.17+0.08 · Ø 1.09 better than 59%
Pistol kills per match 3.1 from the last 322
Zeus kills1 in 322 matches
Knife kills 9 in 322 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so clearly above the average (14.0%).

2K rounds 15.9%+1.9 pp · Ø 14.0% better than 81%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 76%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 64x 4K, 4 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 29%
Enemies flashed per round 0.330.00 · Ø 0.33 right on the average
Deaths per round 71%+1 pp · Ø 70% better than 30%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +5.7, Headshots +2 pp
= Stayed the same
Rating at 1.14, Win rate at 54%
▼ Got worse
ELO −50

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.77).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
34 matches · 44% win rate
On Anubis −37 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −85 ELO, win rate 48%
On Wednesdays +70 ELO, win rate 36%

nofaN loses the most ELO on Ancient: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 2.98 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
57% right on the average
0.86 better than 77%
88.0 better than 61%
1.19 better than 71%
57% of 792 duels better than 65%
29% of 62 situations better than 17%
Dust 269
58% right on the average
0.84 better than 71%
86.7 better than 56%
1.16 better than 60%
62% of 381 duels better than 85%
48% of 33 situations better than 69%
Ancient34
44% better than 10%
0.72 better than 18%
75.8 better than 8%
1.01 better than 19%
50% of 153 duels better than 27%
11% of 9 situations better than 3%
Nuke33
48% better than 19%
0.82 better than 59%
86.0 better than 53%
1.14 better than 54%
60% of 166 duels better than 81%
27% of 22 situations better than 23%
Anubis27
44% better than 14%
0.84 better than 72%
84.4 better than 48%
1.15 better than 62%
51% of 150 duels better than 33%
46% of 13 situations better than 67%
Cache13
69% -
0.93 -
90.5 -
1.34-
59% of 68 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nofaN plays

Across 401 matches nofaN averages K/R 0.82 and ADR 84.5; the rating across the 322 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 42% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 175 of 322 matches the rating was 1.10 or higher (54%), in 90 it was below 0.90. In 273 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. nofaN loses the most ELO on Ancient (−73 ELO, win rate 44%). Things go best on Mirage (+301 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +198 ELO. Improved over the last three months: K/R +0.04, ADR +5.7, Headshots +2 pp. Got weaker: ELO −50. Unchanged in recent months: Rating at 1.14, Win rate at 54%. Last 30 days: 83 matches, win rate 55%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.