noeN--

Ukraine
On FACEIT since 2014 283 matches tracked 49 matches in 30 days
ELO ▲ 24
3,556
30-day peak: 3,594
Rank EU ▲ 113 places
#1,058
Ukraine #81 in Ukraine
30 days · prev. #1,171 · best #652
Last updated:

How does noeN-- play?

Rating 1.03 (from 265 matches) K/R 0.72 ADR 77.7 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 283 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 24%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 75%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.11).

Headshot rate 58%+5 pp · Ø 53% better than 71%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.07−0.04 · Ø 1.11 better than 24%
Pistol kills per match 2.4
Knife kills 4 in 283 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.5).

2K rounds 13.7%−0.7 pp · Ø 14.4% better than 27%
3K rounds 4.0%−0.5 pp · Ø 4.5% better than 21%
MVPs per match 2.2−0.3 · Ø 2.5 better than 11%
4Ks and aces 28x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.35).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 63%
Enemies flashed per round 0.58+0.23 · Ø 0.35 better than 96%
Deaths per round 67%−3 pp · Ø 70% better than 73%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.8, Win rate +13 pp, ELO +730
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.69). Clearly below the average (0.79).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −30 ELO, win rate 48%
On Sundays −30 ELO, win rate 50%

noeN-- loses the most ELO on Ancient: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2
  4. Longest win streak: 9 wins in a row · Vertigo

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
57% right on the average
0.70 better than 9%
76.2 better than 8%
1.02 better than 16%
54% of 367 duels better than 43%
36% of 84 situations better than 38%
Dust 257
60% better than 60%
0.71 better than 15%
76.4 better than 10%
1.02 better than 16%
46% of 213 duels better than 10%
31% of 39 situations better than 28%
Anubis54
63% better than 71%
0.74 better than 27%
80.7 better than 28%
1.07 better than 36%
51% of 269 duels better than 31%
42% of 26 situations better than 57%
Ancient26
50% better than 23%
0.72 better than 19%
79.7 better than 23%
1.01 better than 19%
50% of 103 duels better than 26%
43% of 14 situations better than 59%
Nuke16
38% better than 9%
0.74 better than 44%
79.4 better than 41%
1.05 better than 52%
44% of 81 duels better than 13%
30% of 10 situations better than 28%
Cache10
80% -
0.80 -
75.7 -
1.17-
52% of 29 duels -
14% of 7 situations -
Inferno9
56% -
0.69 -
75.8 -
0.99-
63% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noeN-- plays

Across 283 matches noeN-- averages K/R 0.72 and ADR 77.7; the rating across the 265 rated matches is 1.03. Most room to improve: Damage per round (ADR) at 77.7, better than only 9% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 111 of 283 matches the rating was 1.10 or higher (39%), in 118 it was below 0.90. In 200 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. noeN-- loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best on Anubis (+304 ELO, win rate 63%). Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.8, Win rate +13 pp, ELO +730. Got weaker: Headshots −3 pp. Last 30 days: 49 matches, win rate 55%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.