noctisse

Switzerland
On FACEIT since 2021 179 matches tracked 159 matches in 30 days
ELO ▲ 209
2,782
30-day peak: 2,981
Rank EU
#20,429
Switzerland #164 in Switzerland
Last updated:

How does noctisse play?

Rating 1.07 K/R 0.76 ADR 83.6 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.8
Knife kills 5 in 179 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 37x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +292
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −4.1, Headshots −6 pp

Oct to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.75 (at the start 0.84). Right on the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
21 matches · 48% win rate
On Thursdays +40 ELO, win rate 48%

noctisse loses the most ELO in match 3 of the day: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 33 · Cache
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 44%
0.74 better than 43%
83.2 better than 57%
1.05 right on the average
45% of 213 duels better than 13%
25% of 20 situations better than 14%
Dust 250
52% better than 43%
0.78 better than 63%
83.5 better than 58%
1.07 better than 52%
51% of 245 duels better than 43%
31% of 32 situations better than 28%
Inferno19
53% better than 34%
0.77 better than 46%
82.2 better than 37%
1.10 better than 46%
44% of 71 duels better than 6%
42% of 12 situations better than 56%
Anubis18
61% better than 73%
0.68 better than 17%
79.5 better than 38%
0.95 better than 16%
51% of 87 duels better than 43%
33% of 12 situations better than 36%
Cache15
73% better than 91%
0.85 better than 77%
93.0 better than 82%
1.21 better than 77%
54% of 67 duels right on the average
50% of 4 situations better than 74%
Ancient14
43% -
0.79 -
84.6 -
1.10-
43% of 61 duels -
17% of 6 situations -
Nuke10
30% -
0.75 -
79.7 -
1.01-
43% of 51 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noctisse plays

Across 179 matches noctisse averages K/R 0.76, ADR 83.6 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 79 of 179 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 159 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: May 2026 at 1.14. noctisse loses the most ELO in match 3 of the day (−30 ELO, win rate 48%). Things go best on Dust 2 (+13 ELO, win rate 52%). Improved over the last three months: Win rate +9 pp, ELO +292. Got weaker: K/R −0.09, Rating −0.11, ADR −4.1, Headshots −6 pp. Last 30 days: 159 matches, win rate 54%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.