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nocries

Russia
FACEIT verified FACEIT verified On FACEIT since 2022 456 matches tracked 73 matches in 30 days
ELO ▼ 162
3,594
30-day peak: 3,756
Rank NA ▼ 20 places
#27
Russia #317 in Russia
30 days · prev. #7 · best #7
Last updated:

How does nocries play?

Rating 1.42 (from 373 matches) K/R 1.01 ADR 103.5 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 373 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 42% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (12%).

Rounds with first kill 20%+8 pp · Ø 12% better than 99%
Opening duels won 60%+7 pp · Ø 53% better than 87%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 33%+13 pp · Ø 20% better than 96%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (1.10).

Headshot rate 63%+9 pp · Ø 54% better than 92%
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.38+0.28 · Ø 1.10 better than 94%
Pistol kills per match 4.2 from the last 373
Zeus kills2 in 373 matches
Knife kills 6 in 373 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.5).

2K rounds 18.9%+4.7 pp · Ø 14.2% better than 99%
3K rounds 7.7%+3.3 pp · Ø 4.4% better than 99%
MVPs per match 3.8+1.3 · Ø 2.5 better than 99%
4Ks and aces 157x 4K, 22 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +112
= Stayed the same
K/R at 1.02, Rating at 1.42, ADR at 104.7, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOctNov

Best month: July 2026 with 1.05. Last 3 months: 1.02 (at the start 1.01). Well above the average (0.77).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −133 ELO
62 matches · 44% win rate
On Anubis −116 ELO
59 matches · 39% win rate
Between 6:00 and 12:00 −193 ELO, win rate 43%
On Tuesdays −222 ELO, win rate 41%

nocries loses the most ELO in match 2 of the day: −133 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 3.26 · Mirage

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
54% better than 35%
1.01 better than 99%
104.6 better than 98%
1.39 better than 97%
61% of 1,000 duels better than 85%
36% of 56 situations better than 39%
Dust 292
60% better than 58%
1.03 better than 99%
105.4 better than 98%
1.46 better than 98%
65% of 606 duels better than 92%
35% of 49 situations better than 35%
Ancient66
64% better than 74%
1.08 better than 99%
107.2 better than 99%
1.53 better than 99%
59% of 491 duels better than 78%
41% of 32 situations better than 55%
Anubis59
39% better than 6%
0.98 better than 98%
99.4 better than 97%
1.36 better than 97%
57% of 401 duels better than 67%
19% of 27 situations better than 9%
Nuke15
47% better than 17%
0.95 better than 96%
98.8 better than 93%
1.29 better than 90%
59% of 119 duels better than 77%
67% of 6 situations better than 95%
Cache4
50% -
1.14 -
109.4 -
1.67-
46% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nocries plays

Across 456 matches nocries averages K/R 1.01 and ADR 103.5; the rating across the 373 rated matches is 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 22.5 kills per match with 63% headshots. The strongest map is Ancient with a 64% win rate in 66 matches. In 288 of 373 matches the rating was 1.10 or higher (77%), in 41 it was below 0.90. In 289 matches with detailed stats: 157 4Ks and 22 aces. Best month by rating: July 2026 at 1.45. nocries loses the most ELO in match 2 of the day (−133 ELO, win rate 44%). Things go best from match 5 of the day (+628 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +628 ELO. Improved over the last three months: Headshots +3 pp, ELO +112. Unchanged in recent months: K/R at 1.02, Rating at 1.42, ADR at 104.7, Win rate at 54%. Last 30 days: 73 matches, win rate 42%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.