noclipe322

South Korea
On FACEIT since 2025 184 matches tracked 122 matches in 30 days
ELO ▼ 261
2,159
30-day peak: 2,420
Rank EU
#161,228
South Korea #2,209 in South Korea
Last updated:

How does noclipe322 play?

Rating 1.06 K/R 0.78 ADR 84.7 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.7
Zeus kills2 in 184 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 41x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.3, First kills +1 pp
= Stayed the same
Headshots at 62%
▼ Got worse
Win rate −31 pp, ELO −336, Clutch 1v1 −35 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
32 matches · 38% win rate
On Anubis −24 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%
On Fridays −50 ELO, win rate 35%

noclipe322 loses the most ELO in match 1 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 36%
0.75 better than 56%
82.0 better than 58%
1.01 better than 43%
54% of 354 duels better than 67%
38% of 21 situations right on the average
Dust 252
46% better than 30%
0.74 right on the average
83.3 better than 63%
1.02 better than 44%
48% of 235 duels better than 33%
52% of 21 situations better than 86%
Ancient31
55% better than 62%
0.89 better than 96%
93.4 better than 94%
1.26 better than 97%
52% of 182 duels better than 56%
40% of 25 situations right on the average
Anubis23
57% better than 67%
0.81 better than 81%
85.7 better than 74%
1.09 better than 68%
51% of 125 duels better than 45%
36% of 11 situations better than 48%
Inferno5
20% -
0.80 -
84.6 -
1.09-
58% of 19 duels -
0% of 4 situations -
Cache4
75% -
0.65 -
72.3 -
0.84-
33% of 21 duels -
100% of 2 situations -
Nuke3
0% -
0.80 -
87.2 -
0.95-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noclipe322 plays

Across 184 matches noclipe322 averages K/R 0.78, ADR 84.7 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 79 of 184 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 184 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: November 2026 at 1.18. noclipe322 loses the most ELO in match 1 of the day (−99 ELO, win rate 38%). Things go best from match 5 of the day (+56 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +56 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.3, First kills +1 pp. Got weaker: Win rate −31 pp, ELO −336, Clutch 1v1 −35 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 122 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.