nobodyCANsee

Albania
On FACEIT since 2025 147 matches tracked 54 matches in 30 days
Last updated:

How does nobodyCANsee play?

Rating 1.10 K/R 0.78 ADR 84.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 15%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 1.11+0.11 · Ø 1.00 better than 83%
Pistol kills per match 2.6
Zeus kills4 in 147 matches
Knife kills 13 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 30x 4K, 5 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +7.6, Headshots +3 pp, Win rate +3 pp, ELO +258, Clutch 1v1 +12 pp
= Stayed the same
Nothing clear
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
24 matches · 42% win rate
On Ancient −62 ELO
29 matches · 59% win rate
Between 6:00 and 12:00 −50 ELO, win rate 35%
On Sundays −34 ELO, win rate 40%

nobodyCANsee loses the most ELO in match 2 of the day: −84 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 59%
0.78 better than 74%
86.5 better than 80%
1.10 better than 78%
54% of 170 duels better than 69%
36% of 42 situations better than 45%
Ancient29
59% better than 75%
0.74 better than 53%
80.4 better than 48%
1.04 better than 63%
52% of 128 duels better than 54%
41% of 29 situations better than 61%
Anubis17
35% better than 9%
0.78 better than 69%
85.6 better than 73%
1.09 better than 71%
38% of 64 duels better than 2%
53% of 19 situations better than 85%
Inferno17
35% better than 9%
0.82 better than 89%
85.0 better than 77%
1.19 better than 91%
56% of 84 duels better than 77%
38% of 13 situations right on the average
Mirage16
44% better than 27%
0.76 better than 65%
79.4 better than 48%
1.05 better than 64%
53% of 68 duels better than 65%
40% of 10 situations better than 57%
Cache11
64% -
0.81 -
87.3 -
1.13-
61% of 38 duels -
42% of 12 situations -
Nuke6
50% -
0.83 -
83.2 -
1.17-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nobodyCANsee plays

Across 147 matches nobodyCANsee averages K/R 0.78, ADR 84.1 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 83% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 17.3 kills per match with 40% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 70 of 147 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 147 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: November 2026 at 1.15. nobodyCANsee loses the most ELO in match 2 of the day (−84 ELO, win rate 42%). Things go best in match 3 of the day (+3 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +3 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +7.6, Headshots +3 pp, Win rate +3 pp, ELO +258, Clutch 1v1 +12 pp. Got weaker: First kills −1 pp. Last 30 days: 54 matches, win rate 52%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.