noLimite999
How does noLimite999 play?
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.41 K/D and so well above the average (1.03).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageNov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.90 (at the start 0.92). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.29 (at the start 1.33). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 99.0 (at the start 96.7). Well above the average (80.7).
Share of headshot kills
Last 3 months: 50% (at the start 43%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 70% (at the start 62%). Well above the average (50%).
Last 3 months: 2,047 (at the start 1,601).
Rounds with first kill
Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Last 3 months: 28% (at the start 37%). Well below the average (39%).
Patterns
From the last 44 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
noLimite999 loses the most ELO on Mirage: −10 ELO, 62% win rate
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Highest rating in a match: 1.91 · Anubis
- Most kills in a match: 38 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How noLimite999 plays
Across 44 matches noLimite999 averages K/R 0.91, ADR 97.9 and a rating of 1.31. Biggest strength: K/D at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 46% headshots. In 34 of 44 matches the rating was 1.10 or higher (77%), in 4 it was below 0.90. In 44 matches with detailed stats: 18 4Ks and 1 ace. noLimite999 loses the most ELO on Mirage (−10 ELO, win rate 62%). Improved over the last three months: Headshots +7 pp, Win rate +8 pp, ELO +446. Got weaker: First kills −1 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.29, ADR at 99.0. Last 30 days: 23 matches, win rate 70%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.