nn_why1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,299 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average2.2 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.68). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.06 (at the start 0.95). Clearly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 75.3. Last 3 months: 75.0 (at the start 72.3). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months: 56% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 60% (at the start 45%). Well above the average (50%).
Best month: July 2026 with 1,819. Last 3 months: 1,641 (at the start 1,768).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nn_why1 loses the most ELO on Mirage: −50 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 1.82 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How nn_why1 plays
Across 107 matches nn_why1 averages K/R 0.70, ADR 73.1 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 8% of level 8 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 32 of 107 matches the rating was 1.10 or higher (30%), in 44 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. nn_why1 loses the most ELO on Mirage (−50 ELO, win rate 41%). Things go best in match 2 of the day (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, Headshots +2 pp, Win rate +15 pp. Got weaker: ELO −127. Unchanged in recent months: ADR at 75.0. Last 30 days: 1 matches, win rate 0%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.