njkaa

Nepal
71 matches tracked 13 matches in 30 days
Last updated:

How does njkaa play?

Rating 1.10 K/R 0.78 ADR 85.6 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 71 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.10+0.07 · Ø 1.03 better than 84%
Pistol kills per match 3.2
Knife kills 1 in 71 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 96%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 9x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
Whether njkaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −19 ELO
26 matches · 38% win rate

njkaa loses the most ELO in match 1 of the day: −19 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 37%
0.84 better than 93%
92.0 better than 95%
1.19 better than 93%
52% of 93 duels better than 61%
29% of 7 situations better than 27%
Mirage17
53% better than 60%
0.79 better than 78%
85.8 better than 79%
1.13 better than 87%
48% of 73 duels better than 34%
69% of 13 situations better than 98%
Ancient13
38% -
0.83 -
84.5 -
1.18-
55% of 53 duels -
40% of 10 situations -
Anubis11
18% -
0.65 -
75.8 -
0.90-
45% of 58 duels -
30% of 10 situations -
Inferno9
67% -
0.81 -
91.1 -
1.11-
53% of 55 duels -
0% of 4 situations -
Cache3
100% -
0.63 -
74.3 -
0.80-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How njkaa plays

Across 71 matches njkaa averages K/R 0.78, ADR 85.6 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.9 kills per match with 58% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 31 of 71 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. njkaa loses the most ELO in match 1 of the day (−19 ELO, win rate 38%). Last 30 days: 13 matches, win rate 46%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.