nitzie

AQ
On FACEIT since 2015 101 matches tracked 21 matches in 30 days
ELO ▼ 14
3,251
30-day peak: 3,265
Rank EU ▼ 429 places
#2,797
AQ #2 in AQ
30 days · prev. #2,368 · best #2,368
Last updated:

How does nitzie play?

Rating 1.26 (from 53 matches) K/R 0.84 ADR 88.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 53 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 67%+15 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 41%+29 pp · Ø 12% better than 98%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 3.2
Knife kills 5 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 14x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.24, Headshots +4 pp, Win rate +11 pp
= Stayed the same
K/R at 0.85, ADR at 89.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.85 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
30 matches · 57% win rate
In match 1 of the day +5 ELO
34 matches · 56% win rate
On Wednesdays +18 ELO, win rate 55%

nitzie loses the most ELO on Mirage: −4 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
73% better than 97%
0.85 better than 85%
93.5 better than 91%
1.26 better than 91%
66% of 89 duels better than 96%
67% of 9 situations better than 97%
Mirage30
57% better than 60%
0.88 better than 91%
89.6 better than 82%
1.37-
73% of 37 duels better than 99%
0% of 9 situations better than 1%
Ancient16
56% right on the average
0.70 better than 22%
71.7 better than 6%
0.96-
47% of 36 duels better than 19%
0% of 3 situations better than 1%
Nuke11
55% -
0.92 -
92.9 -
1.45-
73% of 40 duels -
43% of 7 situations -
Anubis4
50% -
0.90 -
94.0 -
1.41-
77% of 13 duels -
0% of 2 situations -
Inferno4
50% -
0.80 -
83.5 -
1.16-
83% of 6 duels -
67% of 3 situations -
Cache3
100% -
0.84 -
87.0 -
1.22-
79% of 14 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nitzie plays

Across 101 matches nitzie averages K/R 0.84 and ADR 88.6; the rating across the 53 rated matches is 1.26. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 73% win rate in 33 matches. In 34 of 53 matches the rating was 1.10 or higher (64%), in 12 it was below 0.90. In 44 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.49. nitzie loses the most ELO on Mirage (−4 ELO, win rate 57%). Things go best on Dust 2 (+19 ELO, win rate 73%). Improved over the last three months: Rating +0.24, Headshots +4 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.85, ADR at 89.4. Last 30 days: 21 matches, win rate 57%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.