Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

nitsuACS

USA
On FACEIT since 2015 181 matches tracked 24 matches in 30 days
ELO ▲ 16
2,424
30-day peak: 2,424
Rank NA ▼ 295 places
#2,205
USA #1,703 in USA
30 days · prev. #1,910 · best #1,910
Last updated:

How does nitsuACS play?

Rating 1.06 (from 150 matches) K/R 0.75 ADR 82.5 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 85%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 23x 4K, 3 aces in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.14
= Stayed the same
K/R at 0.73, ADR at 81.1, Headshots at 56%
▼ Got worse
Win rate −8 pp, ELO −148

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
22 matches · 50% win rate
On Ancient −21 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −71 ELO, win rate 39%

nitsuACS loses the most ELO on Nuke: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.61 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 47%
0.79 better than 72%
85.8 better than 73%
1.09 better than 69%
57% of 188 duels better than 80%
36% of 25 situations better than 43%
Dust 236
47% better than 31%
0.73 better than 47%
82.3 better than 58%
1.06 better than 59%
50% of 108 duels better than 43%
44% of 18 situations better than 68%
Ancient29
48% better than 36%
0.70 better than 24%
79.1 better than 35%
0.99 better than 31%
64% of 92 duels better than 96%
54% of 13 situations better than 85%
Nuke22
50% better than 33%
0.76 better than 59%
82.6 better than 64%
1.05 better than 53%
51% of 75 duels better than 42%
33% of 6 situations better than 33%
Cache17
65% better than 79%
0.72 better than 39%
75.2 better than 19%
1.02 better than 41%
51% of 47 duels better than 43%
56% of 9 situations better than 83%
Inferno11
45% -
0.82 -
92.3 -
1.17-
48% of 29 duels -
38% of 8 situations -
Anubis5
40% -
0.60 -
67.2 -
0.89-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nitsuACS plays

Across 181 matches nitsuACS averages K/R 0.75 and ADR 82.5; the rating across the 150 rated matches is 1.06. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 63 of 150 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. nitsuACS loses the most ELO on Nuke (−26 ELO, win rate 50%). Things go best on Mirage (+74 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Rating +0.14. Got weaker: Win rate −8 pp, ELO −148. Unchanged in recent months: K/R at 0.73, ADR at 81.1, Headshots at 56%. Last 30 days: 24 matches, win rate 54%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.