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nit2K

Uruguay
197 matches tracked
ELO
2,338
Peak across recorded matches: 2,427
Rank SA ▼ 226 places
#2,235
Uruguay #83 in Uruguay
30 days · prev. #2,009 · best #2,009
Last updated:

How does nit2K play?

Rating 0.97 (from 130 matches) K/R 0.67 ADR 74.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 99%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 3.0 from the last 136
Knife kills 4 in 136 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 12x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether nit2K is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.72.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
51 matches · 47% win rate
In match 3 of the day −29 ELO
21 matches · 43% win rate
On Fridays +75 ELO, win rate 40%

nit2K loses the most ELO on Mirage: −86 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.84 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 29%
0.69 better than 24%
75.7 better than 21%
0.93 better than 15%
46% of 221 duels better than 21%
38% of 26 situations right on the average
Dust 233
52% right on the average
0.74 right on the average
80.9 better than 46%
1.03 better than 45%
49% of 146 duels better than 36%
26% of 19 situations better than 19%
Ancient25
48% better than 33%
0.72 better than 35%
79.7 better than 37%
0.99 better than 33%
50% of 107 duels better than 40%
14% of 7 situations better than 5%
Anubis14
43% -
0.65 -
74.1 -
0.88-
34% of 61 duels -
40% of 5 situations -
Nuke11
55% -
0.73 -
79.1 -
1.04-
46% of 50 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nit2K plays

Across 197 matches nit2K averages K/R 0.67 and ADR 74.5; the rating across the 130 rated matches is 0.97. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 64% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 48 of 136 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. nit2K loses the most ELO on Mirage (−86 ELO, win rate 47%). Things go best from match 5 of the day (+90 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +90 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.