nipsuss

Finland
215 matches tracked 21 matches in 30 days
Last updated:

How does nipsuss play?

Rating 1.01 (from 159 matches) K/R 0.76 ADR 82.5 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 13%+3 pp better than 69%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.5
Knife kills 4 in 215 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 67%
Rounds with 3K 4.6%+0.7 pp better than 81%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 21x 4K, 6 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 3.3−0.9 better than 29%
Enemies flashed per round 0.19−0.08 better than 31%
Rounds with a death 78%+6 pp better than 5%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Rating +0.29, Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 81.6
▼ Got worse
Win rate −9 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77).

Patterns

From the last 215 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
39 matches · 38% wins
On Nuke −10 ELO
32 matches · 59% wins
On Saturdays +1 ELO, win rate 36%

nipsuss loses the most ELO on Dust 2: −60 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 3.19 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 36%
0.75 better than 67%
79.5 better than 54%
0.96 better than 38%
52% of 278 duels better than 62%
63% of 27 situations better than 96%
Ancient47
55% better than 62%
0.81 better than 87%
88.5 better than 90%
1.06 better than 73%
52% of 253 duels better than 66%
30% of 33 situations better than 28%
Dust 239
38% better than 12%
0.72 level
80.0 better than 52%
0.96 better than 34%
52% of 188 duels better than 62%
42% of 19 situations better than 61%
Nuke32
59% better than 67%
0.77 better than 66%
82.4 better than 59%
1.02-
57% of 162 duels better than 79%
58% of 12 situations better than 87%
Anubis18
56% better than 72%
0.80 better than 85%
83.3 better than 71%
1.09 better than 77%
52% of 106 duels better than 65%
11% of 9 situations better than 4%
Inferno18
56% better than 61%
0.80 better than 86%
83.6 better than 75%
1.06 better than 64%
54% of 96 duels better than 69%
50% of 12 situations better than 77%
Cache8
50% -
0.61 -
72.0 -
0.83-
34% of 38 duels -
33% of 3 situations -
Vertigo3
33% -
0.75 -
83.6 -
0.99-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nipsuss plays

Across 215 matches nipsuss averages K/R 0.76 and ADR 82.5; the rating across the 159 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 7. Most room to improve: Rounds with a death at 78%. That is better than only 5% of players on level 7. On average 16.7 kills per match, 49% of them headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 62 of 159 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 155 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. nipsuss loses the most ELO on Dust 2 (−60 ELO, win rate 38%). Things go best on Ancient (+145 ELO, win rate 55%). Improved over the last three months: Rating +0.29, Headshots +4 pp. Got weaker: Win rate −9 pp, ELO −72. Unchanged in recent months: K/R at 0.76, ADR at 81.6. Last 30 days: 21 matches, win rate 52%, ELO balance +102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.