nipl

Ukraine
FACEIT verified On FACEIT since 2018 290 matches tracked 20 matches in 30 days
ELO ▼ 66
4,690
30-day peak: 4,802
Rank EU ▼ 2 places
#10
#1 in UA
30 days · before #8 · best #7
Last updated:

How does nipl play?

Rating 1.33 (from 236 matches) K/R 0.93 ADR 97.0 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 89%
Rating spread from 236 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. More first kills per match than the level 10 average.
Multi-killsDamageEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 62%+11 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 13%+2 pp better than 65%
K/D 1.40+0.36 better than 99%
Pistol kills per match 3.0 from the last 274
Knife kills 5 in 274 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.4%+4.0 pp better than 98%
Rounds with 3K 6.5%+2.4 pp better than 98%
MVPs per match 3.3+0.9 better than 99%
4Ks and aces 73x 4K, 10 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +485
= Stayed the same
K/R at 0.93, ADR at 97.0, Win rate at 64%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.98
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.08. Last 3 months: 0.93 (at the start 0.92).

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
59 matches · 56% wins
From match 5 of the day +112 ELO
70 matches · 56% wins
Between 0:00 and 6:00 +58 ELO, win rate 57%
On Mondays −7 ELO, win rate 55%

nipl loses the most ELO in match 2 of the day: +2 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 55 · Ancient

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
66% better than 91%
0.92 better than 97%
97.2 better than 96%
1.33 better than 98%
63% of 482 duels better than 96%
46% of 79 situations better than 74%
Ancient57
61% better than 76%
0.96 better than 99%
97.9 better than 98%
1.36 better than 99%
61% of 215 duels better than 93%
37% of 27 situations better than 46%
Dust 253
62% better than 82%
0.96 better than 99%
97.6 better than 98%
1.37 better than 99%
59% of 232 duels better than 87%
42% of 31 situations better than 62%
Cache17
71% -
0.92 -
99.0 -
1.29-
66% of 67 duels -
67% of 6 situations -
Nuke12
25% -
0.68 -
77.1 -
1.06-
57% of 44 duels -
100% of 4 situations -
Inferno7
71% -
0.88 -
91.8 -
1.28-
64% of 22 duels -
50% of 4 situations -
Anubis3
100% -
1.12 -
108.3 -
1.44-
55% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nipl plays

Across 290 matches nipl averages K/R 0.93 and ADR 97.0; the rating across the 236 rated matches is 1.33. Biggest strength: Rating at 1.33. That is better than 99% of players on level 10. On average 20.0 kills per match, 54% of them headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 174 of 236 matches the rating was 1.10 or higher (74%), in 27 it was below 0.90. In 236 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: August 2026 at 1.33. nipl loses the most ELO in match 2 of the day (+2 ELO, win rate 56%). Things go best on Mirage (+715 ELO, win rate 66%). Improved over the last three months: Headshots +2 pp, ELO +485. Unchanged in recent months: K/R at 0.93, ADR at 97.0, Win rate at 64%. Last 30 days: 20 matches, win rate 50%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.