ninjaaratnik

Croatia
On FACEIT since 2023 134 matches tracked
Last updated:

How does ninjaaratnik play?

Rating 0.94 (from 127 matches) K/R 0.71 ADR 76.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 48%−2 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.07 · Ø 0.99 better than 21%
Pistol kills per match 1.8
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 11.5%−1.5 pp · Ø 13.0% better than 13%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 66%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 13x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 16%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.14, Rating +0.21, ADR +8.4, Win rate +6 pp
= Stayed the same
Headshots at 40%
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.67). Clearly above the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
24 matches · 50% win rate
In match 1 of the day −5 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 +26 ELO, win rate 43%
On Thursdays +55 ELO, win rate 33%

ninjaaratnik loses the most ELO on Anubis: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Longest win streak: 11 wins in a row · Nuke
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno28
64% better than 83%
0.80 better than 87%
79.4 better than 52%
1.04 better than 67%
57% of 136 duels better than 83%
40% of 10 situations better than 61%
Anubis24
50% right on the average
0.75 better than 68%
82.6 better than 68%
1.02 better than 60%
47% of 158 duels better than 31%
57% of 7 situations better than 90%
Cache21
48% -
0.65 -
75.4 -
0.86-
37% of 137 duels -
30% of 10 situations -
Dust 215
40% better than 16%
0.62 better than 8%
70.2 better than 9%
0.85 better than 6%
45% of 56 duels better than 21%
100% of 4 situations better than 99%
Ancient14
57% -
0.77 -
73.2 -
0.97-
47% of 77 duels -
50% of 4 situations -
Mirage11
27% -
0.56 -
63.2 -
0.71-
36% of 74 duels -
0% of 1 situations -
Nuke9
89% -
0.84 -
90.1 -
1.12-
60% of 52 duels -
75% of 4 situations -
Aim_redline_faceit4
50% -
0.51 -
59.6 -
0.85-
51% of 119 duels -
51% of 119 situations -
Vertigo4
25% -
0.82 -
89.2 -
1.09-
50% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ninjaaratnik plays

Across 134 matches ninjaaratnik averages K/R 0.71 and ADR 76.0; the rating across the 127 rated matches is 0.94. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 44 of 127 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 113 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. ninjaaratnik loses the most ELO on Anubis (−55 ELO, win rate 50%). Things go best from match 5 of the day (+110 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.14, Rating +0.21, ADR +8.4, Win rate +6 pp. Unchanged in recent months: Headshots at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.