nine_ten
Name history of nine_ten
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does nine_ten play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 938 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Average55% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.30 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.31. Last 3 months: 0.94 (at the start 1.06). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 96.0. Last 3 months: 71.2 (at the start 78.0). Clearly below the average (78.5).
Share of headshot kills
Best month: May 2026 with 65%. Last 3 months: 49% (at the start 60%). Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months unchanged at 43%. Well below the average (49%).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nine_ten loses the most ELO in match 2 of the day: ±0 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.45 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How nine_ten plays
Across 120 matches nine_ten averages K/R 0.71 and ADR 75.5; the rating across the 74 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 95% of level 5 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Inferno with a 44% win rate in 16 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. nine_ten loses the most ELO in match 2 of the day (±0 ELO, win rate 39%). Things go best in match 1 of the day (±0 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate. Got weaker: K/R −0.04, Rating −0.12, ADR −6.8, Headshots −11 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 23 matches, win rate 39%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.