nikuu666

Japan
On FACEIT since 2020 117 matches tracked 49 matches in 30 days
ELO ▼ 5
2,087
30-day peak: 2,154
Rank EU
#200,946
Japan #5,638 in Japan
Last updated:

How does nikuu666 play?

Rating 1.11 K/R 0.78 ADR 82.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 12% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 24x 4K, 6 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +7.8, Win rate +5 pp, ELO +478
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
34 matches · 50% win rate
In match 2 of the day +1 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +9 ELO, win rate 44%

nikuu666 loses the most ELO on Mirage: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 46 · Nuke
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.60 · Cache
  5. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 43%
0.82 better than 83%
87.0 better than 78%
1.13 better than 80%
54% of 140 duels better than 66%
25% of 16 situations better than 15%
Cache23
74% better than 96%
0.84 better than 90%
84.5 better than 70%
1.24 better than 93%
51% of 75 duels right on the average
50% of 22 situations better than 75%
Nuke19
53% right on the average
0.84 better than 81%
87.3 better than 72%
1.21 better than 86%
57% of 102 duels better than 75%
30% of 10 situations better than 33%
Ancient14
71% -
0.73 -
80.3 -
1.03-
55% of 67 duels -
50% of 4 situations -
Anubis12
50% -
0.68 -
70.9 -
0.98-
39% of 54 duels -
67% of 9 situations -
Dust 210
30% -
0.66 -
72.4 -
0.94-
53% of 40 duels -
20% of 5 situations -
Inferno5
0% -
0.71 -
76.9 -
0.96-
42% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nikuu666 plays

Across 117 matches nikuu666 averages K/R 0.78, ADR 82.6 and a rating of 1.11. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 63 of 117 matches the rating was 1.10 or higher (54%), in 40 it was below 0.90. In 97 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: October 2026 at 1.29. nikuu666 loses the most ELO on Mirage (−47 ELO, win rate 50%). Things go best on Cache (+2 ELO, win rate 74%). Match no. 1 of the day goes best: 64% win rate, −16 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +7.8, Win rate +5 pp, ELO +478. Got weaker: Headshots −9 pp. Last 30 days: 49 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.