nikees_
Compared with 1,734 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.03 K/D and so just above the average (1.01).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.01 (at the start 1.03). Just below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 77.3. Last 3 months: 74.3 (at the start 71.3). Clearly below the average (80.1).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 49% (at the start 50%). Just above the average (48%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 50% (at the start 30%). Right on the average (50%).
Best month: October 2026 with 2,185. Last 3 months: 1,946 (at the start 1,561).
Rounds with first kill
Best month: November 2026 with 10%. Last 3 months: 9% (at the start 8%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 60%. Last 3 months: 38% (at the start 60%). Right on the average (38%).
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nikees_ loses the most ELO on Dust 2: −65 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Reached level 10 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.09 · Nuke
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How nikees_ plays
Across 145 matches nikees_ averages K/R 0.71, ADR 73.9 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 73.9, better than only 15% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 49 of 145 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. nikees_ loses the most ELO on Dust 2 (−65 ELO, win rate 57%). Things go best in match 2 of the day (+94 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +94 ELO. Improved over the last three months: Win rate +20 pp, ELO +385, First kills +1 pp. Got weaker: Clutch 1v1 −22 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 74.3, Headshots at 49%. Last 30 days: 64 matches, win rate 50%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.