nicx

USA
FACEIT verified On FACEIT since 2017 214 matches tracked 66 matches in 30 days
ELO ▲ 275
3,496
30-day peak: 3,554
Rank NA ▲ 6 places
#29
US #14 in US
30 days · prev. #35 · best #25
Last updated:

How does nicx play?

Rating 1.25 (from 189 matches) K/R 0.88 ADR 92.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 188 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 56%+16 pp · Ø 40% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 2.9
Knife kills 4 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 35x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.88, Rating at 1.24, ADR at 92.3, ELO at 3,496
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.88. Well above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −227 ELO
31 matches · 42% win rate
On Anubis −9 ELO
37 matches · 73% win rate
Between 6:00 and 12:00 −72 ELO, win rate 52%
On Saturdays −72 ELO, win rate 42%

nicx loses the most ELO from match 5 of the day: −227 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
61% better than 75%
0.91 better than 95%
95.7 better than 95%
1.27 better than 94%
57% of 501 duels better than 74%
39% of 49 situations right on the average
Anubis37
73% better than 94%
0.87 better than 90%
91.0 better than 88%
1.24 better than 91%
52% of 163 duels better than 47%
47% of 15 situations better than 71%
Ancient30
47% better than 23%
0.88 better than 92%
92.3 better than 89%
1.33 better than 98%
55% of 136 duels better than 65%
41% of 17 situations better than 57%
Nuke18
72% better than 89%
0.85 better than 82%
87.0 better than 71%
1.23 better than 86%
66% of 102 duels better than 97%
63% of 8 situations better than 92%
Dust 214
71% -
0.75 -
77.2 -
1.11-
51% of 63 duels -
83% of 6 situations -
Cache8
25% -
0.85 -
93.4 -
1.17-
47% of 51 duels -
50% of 4 situations -
Inferno8
50% -
0.80 -
85.6 -
1.16-
63% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nicx plays

Across 214 matches nicx averages K/R 0.88 and ADR 92.1; the rating across the 189 rated matches is 1.25. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 63% headshots. The strongest map is Anubis with a 73% win rate in 37 matches. In 118 of 188 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 133 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.28. nicx loses the most ELO from match 5 of the day (−227 ELO, win rate 42%). Things go best on Mirage (+202 ELO, win rate 61%). Match no. 1 of the day goes best: 73% win rate, +109 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.24, ADR at 92.3, ELO at 3,496. Last 30 days: 66 matches, win rate 65%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.