nicosd6

Belgium
229 matches tracked
Last updated:

How does nicosd6 play?

Rating 1.01 (from 52 matches) K/R 0.71 ADR 80.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 4
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 87%
Opening duels won 53%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−12 pp better than 4%
Clutch 1v2 won 19%−3 pp better than 39%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−3 pp better than 34%
AWP share of kills 9%−2 pp better than 50%
K/D 0.98+0.02 better than 68%
Pistol kills per match 2.7
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.9 pp better than 80%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 28x 4K, 4 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 7.3+3.5 better than 97%
Enemies flashed per round 0.43+0.19 better than 87%
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
ADR +5.2, Win rate +7 pp
= Stayed the same
K/R at 0.72, ELO at 996
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69).

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
63 matches · 48% wins
In match 4 of the day −80 ELO
27 matches · 37% wins
Between 0:00 and 6:00 −82 ELO, win rate 38%
On Saturdays −141 ELO, win rate 30%

nicosd6 loses the most ELO on Dust 2: −103 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
48% better than 42%
0.72 better than 62%
79.9 better than 66%
1.02-
46% of 256 duels better than 34%
24% of 29 situations better than 18%
Mirage41
44% better than 34%
0.66 better than 33%
75.4 better than 44%
0.85-
49% of 152 duels better than 54%
30% of 23 situations better than 30%
Inferno40
45% better than 34%
0.73 better than 72%
84.0 better than 86%
1.12-
56% of 225 duels better than 87%
19% of 21 situations better than 12%
Ancient36
53% better than 66%
0.74 better than 72%
85.8 better than 87%
0.97-
57% of 225 duels better than 88%
28% of 18 situations better than 30%
Anubis32
38% better than 15%
0.73 better than 67%
81.9 better than 71%
0.81-
55% of 153 duels better than 83%
24% of 25 situations better than 18%
Nuke9
44% -
0.57 -
67.9 -
0.84-
42% of 26 duels -
33% of 3 situations -
Cache8
38% -
0.80 -
82.4 -
1.15-
54% of 37 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nicosd6 plays

Across 229 matches nicosd6 averages K/R 0.71 and ADR 80.7; the rating across the 52 rated matches is 1.01. Biggest strength: Utility damage per round at 7.3. That is better than 97% of players on level 4. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 4. On average 15.4 kills per match, 40% of them headshots. The strongest map is Ancient with a 53% win rate in 36 matches. In 18 of 52 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 206 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. nicosd6 loses the most ELO on Dust 2 (−103 ELO, win rate 48%). Things go best on Ancient (+3 ELO, win rate 53%). Improved over the last three months: ADR +5.2, Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, ELO at 996. Last 30 days: 7 matches, win rate 43%, ELO balance −41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.