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nicoodoz

Denmark
FACEIT verified FACEIT verified On FACEIT since 2016 243 matches tracked 33 matches in 30 days
ELO ▼ 84
3,413
30-day peak: 3,529
Rank EU ▼ 767 places
#2,101
Denmark #72 in Denmark
30 days · prev. #1,334 · best #1,096
Last updated:

How does nicoodoz play?

Rating 1.19 (from 240 matches) K/R 0.86 ADR 88.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 240 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.06).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.23+0.17 · Ø 1.06 better than 87%
Pistol kills per match 3.5
Knife kills 2 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.7%).

2K rounds 16.2%+2.5 pp · Ø 13.7% better than 93%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 38x 4K, 7 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +116
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 87.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
74 matches · 57% win rate
On Cache −3 ELO
22 matches · 64% win rate
On Thursdays −110 ELO, win rate 39%

nicoodoz loses the most ELO on Mirage: −5 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 46 · Ancient
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 61%
0.82 better than 77%
83.9 better than 60%
1.14 better than 74%
57% of 368 duels better than 76%
48% of 27 situations better than 77%
Ancient54
57% better than 57%
0.88 better than 93%
88.4 better than 79%
1.20 better than 87%
60% of 229 duels better than 88%
40% of 25 situations better than 55%
Nuke36
64% better than 71%
0.88 better than 88%
94.1 better than 91%
1.22 better than 84%
65% of 180 duels better than 94%
28% of 18 situations better than 23%
Anubis29
79% better than 98%
0.87 better than 91%
87.9 better than 80%
1.23 better than 90%
56% of 158 duels better than 69%
38% of 8 situations right on the average
Cache22
64% better than 66%
0.90 better than 89%
91.8 better than 81%
1.24 better than 83%
61% of 106 duels better than 84%
13% of 8 situations better than 5%
Dust 213
54% -
0.90 -
92.5 -
1.25-
66% of 74 duels -
50% of 6 situations -
Inferno11
55% -
0.84 -
88.1 -
1.12-
55% of 69 duels -
50% of 4 situations -
Vertigo4
50% -
0.80 -
79.9 -
1.19-
56% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nicoodoz plays

Across 243 matches nicoodoz averages K/R 0.86 and ADR 88.2; the rating across the 240 rated matches is 1.19. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Anubis with a 79% win rate in 29 matches. In 139 of 240 matches the rating was 1.10 or higher (58%), in 43 it was below 0.90. In 180 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: August 2026 at 1.22. nicoodoz loses the most ELO on Mirage (−5 ELO, win rate 57%). Things go best on Anubis (+354 ELO, win rate 79%). Match no. 4 of the day goes best: 75% win rate, +93 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +116. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 87.3. Last 30 days: 33 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.