nick-tator

Norway
On FACEIT since 2016 88 matches tracked 38 matches in 30 days
ELO ▲ 125
2,078
30-day peak: 2,137
Rank EU
#203,717
Norway #2,181 in Norway
Last updated:

How does nick-tator play?

Rating 1.03 K/R 0.72 ADR 77.1 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 13x 4K, 3 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +25 pp, ELO +449, Clutch 1v1 +25 pp
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 77.3, First kills at 9%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
27 matches · 48% win rate
In match 1 of the day −28 ELO
28 matches · 39% win rate
On Saturdays +1 ELO, win rate 42%

nick-tator loses the most ELO on Mirage: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 29 · Anubis
  4. Reached level 10 · Nuke

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 36%
0.72 better than 40%
75.0 better than 21%
1.06 better than 62%
46% of 112 duels better than 22%
43% of 14 situations better than 65%
Ancient16
50% better than 44%
0.75 better than 56%
77.3 better than 29%
1.01 better than 43%
50% of 62 duels better than 44%
50% of 6 situations better than 79%
Dust 216
56% better than 67%
0.76 better than 60%
81.8 better than 56%
1.13 better than 79%
48% of 62 duels better than 33%
21% of 14 situations better than 10%
Anubis15
47% better than 32%
0.71 better than 34%
77.1 better than 30%
1.01 better than 42%
45% of 55 duels better than 17%
33% of 18 situations better than 40%
Inferno9
44% -
0.71 -
79.5 -
0.94-
40% of 35 duels -
0% of 1 situations -
Nuke5
20% -
0.59 -
68.3 -
0.80-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nick-tator plays

Across 88 matches nick-tator averages K/R 0.72, ADR 77.1 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 29 of 88 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. nick-tator loses the most ELO on Mirage (−55 ELO, win rate 48%). Things go best in match 2 of the day (−28 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −28 ELO. Improved over the last three months: Win rate +25 pp, ELO +449, Clutch 1v1 +25 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 77.3, First kills at 9%. Last 30 days: 38 matches, win rate 61%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.