nicepoke

RO
On FACEIT since 2014 239 matches tracked 74 matches in 30 days
ELO ▲ 256
3,054
30-day peak: 3,054
Rank EU ▲ 623 places
#6,201 #93 in RO
30 days · prev. #6,824 · best #6,058
Last updated:

How does nicepoke play?

Rating 1.15 (from 148 matches) K/R 0.79 ADR 83.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

nicepoke gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.17 kills per death. 0.13 above the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 4%−7 pp better than 25%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).

2K rounds 14.1%+0.7 pp better than 65%
3K rounds 4.5%+0.4 pp better than 66%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 39x 4K, 4 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

nicepoke dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.48+0.18 better than 89%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +198
= Stayed the same
K/R at 0.80, ADR at 83.5, Headshots at 46%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). 0.06 above the level 10 average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −48 ELO
23 matches · 43% win rate
In match 2 of the day +13 ELO
57 matches · 49% win rate

nicepoke loses the most ELO on Cache: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
57% better than 71%
0.79 better than 71%
85.9 better than 74%
1.15 better than 82%
53% of 354 duels better than 59%
50% of 38 situations better than 83%
Dust 268
60% better than 77%
0.77 better than 62%
79.8 better than 43%
1.19 better than 89%
54% of 266 duels better than 65%
48% of 52 situations better than 78%
Ancient30
60% better than 73%
0.81 better than 80%
84.9 better than 66%
1.05 better than 57%
59% of 94 duels better than 86%
48% of 21 situations better than 73%
Inferno30
53% on par
0.80 better than 73%
85.5 better than 64%
1.18 better than 81%
53% of 99 duels better than 53%
33% of 21 situations better than 39%
Cache23
43% -
0.76 -
79.2 -
1.07-
45% of 49 duels -
45% of 11 situations -
Anubis4
50% -
0.80 -
83.2 -
1.17-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nicepoke plays

Across 239 matches nicepoke averages K/R 0.79 and ADR 83.2; the rating across the 148 rated matches is 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 68 matches. In 77 of 148 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 148 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. nicepoke loses the most ELO on Cache (−48 ELO, win rate 43%). Things go best on Mirage (+132 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate, +76 ELO. Improved over the last three months: ELO +198. Unchanged in recent months: K/R at 0.80, ADR at 83.5, Headshots at 46%, Win rate at 56%. Last 30 days: 74 matches, win rate 62%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.