ni66ma

Kazakhstan
On FACEIT since 2020 104 matches tracked 55 matches in 30 days
ELO ▼ 54
2,013
30-day peak: 2,067
Rank EU
#244,847
Kazakhstan #10,007 in Kazakhstan
Last updated:

How does ni66ma play?

Rating 0.87 K/R 0.61 ADR 68.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 39%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.86−0.17 · Ø 1.03 better than 4%
Pistol kills per match 2.1
Knife kills 3 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 5x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.3, Win rate +9 pp, ELO +234
= Stayed the same
Rating at 0.88, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.63 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −92 ELO
38 matches · 47% win rate
On Mirage −2 ELO
35 matches · 46% win rate

ni66ma loses the most ELO from match 5 of the day: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.05 · Dust 2
  5. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 30%
0.58 better than 1%
65.3 better than 1%
0.81 better than 1%
42% of 129 duels better than 8%
58% of 19 situations better than 92%
Dust 232
63% better than 88%
0.67 better than 18%
72.9 better than 14%
0.96 better than 23%
44% of 109 duels better than 15%
27% of 22 situations better than 20%
Ancient16
75% better than 98%
0.59 better than 2%
65.9 better than 1%
0.84 better than 3%
53% of 49 duels better than 60%
54% of 13 situations better than 84%
Anubis7
43% -
0.60 -
70.0 -
0.84-
39% of 28 duels -
67% of 3 situations -
Inferno6
50% -
0.55 -
65.8 -
0.77-
46% of 37 duels -
100% of 3 situations -
Nuke6
50% -
0.67 -
68.6 -
0.86-
38% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ni66ma plays

Across 104 matches ni66ma averages K/R 0.61, ADR 68.4 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.4, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 49% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 20 of 104 matches the rating was 1.10 or higher (19%), in 65 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. ni66ma loses the most ELO from match 5 of the day (−92 ELO, win rate 47%). Things go best on Dust 2 (+60 ELO, win rate 63%). Improved over the last three months: K/R +0.04, ADR +4.3, Win rate +9 pp, ELO +234. Unchanged in recent months: Rating at 0.88, Headshots at 49%. Last 30 days: 55 matches, win rate 60%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.