nhatduc0166

Vietnam
On FACEIT since 2020 101 matches tracked 45 matches in 30 days
Last updated:

How does nhatduc0166 play?

Rating 1.11 K/R 0.81 ADR 90.8 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Zeus kills1 in 101 matches
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 26x 4K, 6 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +190, Clutch 1v1 +5 pp
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.5, First kills −1 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 38% win rate
In match 3 of the day ±0 ELO
20 matches · 40% win rate

nhatduc0166 loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Mirage
  3. Most kills in a match: 41 · Inferno
  4. Longest win streak: 4 wins in a row · Mirage
  5. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
54% better than 58%
0.81 better than 80%
91.1 better than 90%
1.10 better than 73%
56% of 150 duels better than 76%
38% of 16 situations right on the average
Inferno27
41% better than 18%
0.85 better than 84%
96.4 better than 95%
1.15 better than 76%
60% of 128 duels better than 83%
35% of 20 situations better than 43%
Anubis17
65% better than 88%
0.80 better than 80%
88.3 better than 83%
1.15 better than 86%
53% of 94 duels better than 60%
67% of 9 situations better than 98%
Mirage17
71% better than 97%
0.81 better than 79%
87.9 better than 81%
1.11 better than 75%
49% of 100 duels better than 38%
80% of 5 situations better than 99%
Cache6
33% -
0.67 -
79.7 -
0.89-
44% of 25 duels -
0% of 2 situations -
Dust 25
0% -
0.86 -
91.3 -
1.11-
50% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nhatduc0166 plays

Across 101 matches nhatduc0166 averages K/R 0.81, ADR 90.8 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 90.8, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 49 of 101 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 96 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: November 2026 at 1.16. nhatduc0166 loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best in match 1 of the day (+46 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +46 ELO. Improved over the last three months: Win rate +6 pp, ELO +190, Clutch 1v1 +5 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −5.5, First kills −1 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 45 matches, win rate 53%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.