nfxaq

Poland
On FACEIT since 2023 59 matches tracked 23 matches in 30 days
ELO ▲ 134
2,063
30-day peak: 2,063
Rank EU
#215,212
Poland #12,292 in Poland
Last updated:

How does nfxaq play?

Rating 1.30 K/R 0.92 ADR 99.7 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 59 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
DamageEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 8x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +240
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.14, ADR −5.8, Headshots −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Last 3 months: 0.90 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
27 matches · 41% win rate
In match 1 of the day +8 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 −28 ELO, win rate 39%

nfxaq loses the most ELO on Mirage: −20 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 2.51 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 14%
0.91 better than 96%
98.3 better than 97%
1.28 better than 96%
61% of 121 duels better than 93%
39% of 33 situations better than 53%
Dust 212
50% -
0.87 -
93.1 -
1.20-
54% of 46 duels -
17% of 6 situations -
Anubis8
75% -
1.01 -
109.8 -
1.48-
70% of 53 duels -
25% of 4 situations -
Ancient6
67% -
0.91 -
99.0 -
1.30-
74% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nfxaq plays

Across 59 matches nfxaq averages K/R 0.92, ADR 99.7 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 21.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 50% win rate in 12 matches. In 42 of 59 matches the rating was 1.10 or higher (71%), in 8 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 2 aces. nfxaq loses the most ELO on Mirage (−20 ELO, win rate 41%). Improved over the last three months: ELO +240. Got weaker: K/R −0.07, Rating −0.14, ADR −5.8, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 23 matches, win rate 57%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.