nfinity-
How does nfinity- play?
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so right on the average (11%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Strength61% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.09 (at the start 1.17). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 91.4. Last 3 months: 84.6 (at the start 91.4). Slightly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 64%. Last 3 months: 60% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 64% (at the start 43%). Well above the average (50%).
Best month: November 2026 with 2,276. Last 3 months: 2,306 (at the start 1,536).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 11% (at the start 13%). Right on the average (11%).
1v1 clutches won
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 36%). Well above the average (39%).
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nfinity- loses the most ELO on Ancient: −114 ELO, 58% win rate
Records and milestones
from recorded matches- Reached level 10 · Nuke
- Recorded match no. 100 · Ancient
- Most kills in a match: 39 · Nuke
- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How nfinity- plays
Across 135 matches nfinity- averages K/R 0.78, ADR 86.5 and a rating of 1.11. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: November 2026 at 1.18. nfinity- loses the most ELO on Ancient (−114 ELO, win rate 58%). Things go best in match 2 of the day (−3 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −3 ELO. Improved over the last three months: Win rate +21 pp, ELO +770, Clutch 1v1 +13 pp. Got weaker: K/R −0.08, Rating −0.08, ADR −6.8, Headshots −2 pp, First kills −2 pp. Last 30 days: 45 matches, win rate 67%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.