nfinity-

Estonia
On FACEIT since 2015 135 matches tracked 45 matches in 30 days
ELO ▲ 241
2,306
30-day peak: 2,306
Rank EU
#103,463
Estonia #1,056 in Estonia
Last updated:

How does nfinity- play?

Rating 1.11 K/R 0.78 ADR 86.5 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 2.7
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +21 pp, ELO +770, Clutch 1v1 +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.8, Headshots −2 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
24 matches · 58% win rate
In match 3 of the day −60 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −90 ELO, win rate 53%
On Mondays −59 ELO, win rate 50%

nfinity- loses the most ELO on Ancient: −114 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 39 · Nuke
  4. Highest rating in a match: 2.09 · Mirage
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 53%
0.76 better than 58%
81.2 better than 50%
1.09 better than 67%
44% of 172 duels better than 13%
52% of 23 situations better than 86%
Ancient24
58% better than 69%
0.80 better than 74%
86.2 better than 71%
1.15 better than 83%
52% of 109 duels right on the average
45% of 22 situations better than 70%
Anubis20
55% better than 57%
0.74 right on the average
85.6 better than 72%
1.01 better than 40%
56% of 103 duels better than 75%
36% of 11 situations better than 43%
Inferno18
61% better than 71%
0.80 better than 70%
92.5 better than 87%
1.15 better than 73%
59% of 90 duels better than 76%
67% of 3 situations better than 97%
Nuke17
65% better than 79%
0.88 better than 90%
93.5 better than 90%
1.25 better than 91%
56% of 80 duels better than 70%
47% of 15 situations better than 74%
Cache11
73% -
0.86 -
95.8 -
1.23-
57% of 51 duels -
40% of 10 situations -
Dust 27
57% -
0.59 -
69.6 -
0.82-
54% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nfinity- plays

Across 135 matches nfinity- averages K/R 0.78, ADR 86.5 and a rating of 1.11. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: November 2026 at 1.18. nfinity- loses the most ELO on Ancient (−114 ELO, win rate 58%). Things go best in match 2 of the day (−3 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −3 ELO. Improved over the last three months: Win rate +21 pp, ELO +770, Clutch 1v1 +13 pp. Got weaker: K/R −0.08, Rating −0.08, ADR −6.8, Headshots −2 pp, First kills −2 pp. Last 30 days: 45 matches, win rate 67%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.