nezer1ki

Ukraine
144 matches tracked 42 matches in 30 days
Last updated:

How does nezer1ki play?

Rating 0.96 (from 124 matches) K/R 0.71 ADR 77.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 6
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 34%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−9 pp better than 13%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.2−0.5 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 55%
AWP share of kills 4%−7 pp better than 24%
K/D 0.98−0.01 better than 52%
Pistol kills per match 2.5
Knife kills 3 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.2 pp better than 54%
Rounds with 3K 3.2%−0.7 pp better than 25%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 14x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.00.0 level
Enemies flashed per round 0.16−0.10 better than 24%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%, Win rate at 47%, ELO at 1,267
▼ Got worse
K/R −0.07, Rating −0.14, ADR −5.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −43 ELO
21 matches · 29% wins
On Ancient −19 ELO
29 matches · 59% wins
Between 0:00 and 6:00 ±0 ELO, win rate 32%

nezer1ki loses the most ELO in match 3 of the day: −43 ELO, 29% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.09 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
59% better than 76%
0.74 better than 58%
82.9 better than 67%
0.97 better than 41%
56% of 146 duels better than 82%
27% of 15 situations better than 21%
Mirage28
39% better than 14%
0.64 better than 13%
72.7 better than 17%
0.88 better than 12%
50% of 140 duels level
10% of 10 situations better than 3%
Dust 227
48% better than 44%
0.72 level
77.0 better than 39%
0.94 better than 30%
43% of 134 duels better than 15%
22% of 18 situations better than 14%
Anubis24
42% better than 23%
0.72 level
78.4 better than 41%
0.93 better than 22%
53% of 116 duels better than 67%
29% of 17 situations better than 21%
Inferno15
60% better than 76%
0.77 better than 81%
79.8 better than 57%
1.08-
52% of 65 duels better than 59%
17% of 6 situations better than 12%
Nuke15
40% better than 14%
0.76 better than 65%
81.0 better than 60%
1.02-
47% of 62 duels better than 33%
38% of 13 situations better than 43%
Cache4
25% -
0.76 -
71.3 -
1.17-
50% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nezer1ki plays

Across 144 matches nezer1ki averages K/R 0.71 and ADR 77.9; the rating across the 124 rated matches is 0.96. Most room to improve: Clutch 1v1 won at 29%. That is better than only 13% of players on level 6. On average 16.1 kills per match, 46% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 55 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: July 2026 at 1.09. nezer1ki loses the most ELO in match 3 of the day (−43 ELO, win rate 29%). Things go best from match 5 of the day (+36 ELO, win rate 57%). Got weaker: K/R −0.07, Rating −0.14, ADR −5.3. Unchanged in recent months: Headshots at 46%, Win rate at 47%, ELO at 1,267. Last 30 days: 42 matches, win rate 40%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.