nexza-

France
On FACEIT since 2023 196 matches tracked 42 matches in 30 days
Last updated:

How does nexza- play?

Rating 1.07 K/R 0.75 ADR 82.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 196 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 45%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.07 · Ø 1.01 better than 75%
Pistol kills per match 2.9
Zeus kills1 in 196 matches
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 66%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 38x 4K, 5 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 92%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.13, Win rate +24 pp, ELO +284
= Stayed the same
ADR at 83.5
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
20 matches · 55% win rate
On Inferno −20 ELO
38 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 37%
On Sundays −19 ELO, win rate 39%

nexza- loses the most ELO on Ancient: −32 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Dust 2
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Highest rating in a match: 2.35 · Vertigo

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
63% better than 88%
0.81 better than 85%
87.0 better than 82%
1.18 better than 91%
61% of 280 duels better than 94%
46% of 35 situations better than 75%
Inferno38
47% better than 30%
0.69 better than 29%
80.5 better than 48%
0.98 better than 30%
53% of 165 duels right on the average
45% of 22 situations better than 70%
Ancient20
55% better than 62%
0.72 better than 41%
78.5 better than 38%
1.02 right on the average
54% of 79 duels better than 69%
46% of 13 situations better than 69%
Nuke20
40% better than 12%
0.79 better than 65%
87.0 better than 72%
1.06 better than 55%
56% of 87 duels better than 70%
38% of 8 situations right on the average
Cache17
53% better than 39%
0.72 better than 39%
74.3 better than 23%
1.02 better than 38%
57% of 84 duels better than 74%
43% of 7 situations better than 62%
Mirage16
38% better than 11%
0.71 better than 37%
79.6 better than 47%
0.95 better than 26%
45% of 55 duels better than 19%
55% of 11 situations better than 89%
Anubis14
36% -
0.65 -
74.4 -
0.91-
45% of 58 duels -
25% of 8 situations -
Vertigo11
82% -
0.89 -
90.2 -
1.32-
54% of 46 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nexza- plays

Across 196 matches nexza- averages K/R 0.75, ADR 82.7 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Vertigo with a 82% win rate in 11 matches. In 85 of 196 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 174 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: November 2026 at 1.21. nexza- loses the most ELO on Ancient (−32 ELO, win rate 55%). Things go best on Nuke (+48 ELO, win rate 40%). Match no. 3 of the day goes best: 62% win rate, −55 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, Win rate +24 pp, ELO +284. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 83.5. Last 30 days: 42 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.