new2bob

Yemen
On FACEIT since 2018 83 matches tracked 39 matches in 30 days
ELO ▲ 226
2,123
30-day peak: 2,123
Rank SEA ▲ 4,277 places
#4,241
Yemen #185 in Yemen
30 days · prev. #8,518 · best #4,123
Last updated:

How does new2bob play?

Rating 1.09 K/R 0.76 ADR 79.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Anubis
  4. Highest rating in a match: 2.12 · Cache

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 59%
0.68 better than 22%
72.5 better than 13%
0.97 better than 29%
51% of 61 duels right on the average
40% of 15 situations better than 57%
Mirage18
39% better than 10%
0.76 better than 61%
78.9 better than 41%
1.02 better than 47%
60% of 55 duels better than 91%
43% of 14 situations better than 65%
Ancient13
77% -
0.77 -
80.2 -
1.09-
57% of 44 duels -
29% of 7 situations -
Inferno13
77% -
0.83 -
90.5 -
1.27-
63% of 32 duels -
56% of 16 situations -
Anubis11
45% -
0.77 -
79.3 -
1.09-
55% of 33 duels -
43% of 7 situations -
Cache3
33% -
0.75 -
78.8 -
1.12-
36% of 11 duels -
50% of 2 situations -
Nuke3
67% -
0.80 -
79.0 -
1.17-
60% of 10 duels -
67% of 3 situations -
Vertigo3
67% -
0.88 -
79.3 -
1.33-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How new2bob plays

Across 83 matches new2bob averages K/R 0.76, ADR 79.4 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 41 of 83 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 2 aces. Things go best from match 5 of the day (−28 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −28 ELO. Last 30 days: 39 matches, win rate 64%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.