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neverluv

Uzbekistan
On FACEIT since 2025 334 matches tracked 61 matches in 30 days
ELO ▲ 66
3,412
30-day peak: 3,468
Rank EU ▼ 427 places
#2,100
Uzbekistan #18 in Uzbekistan
30 days · prev. #1,673 · best #1,052
Last updated:

How does neverluv play?

Rating 1.00 (from 328 matches) K/R 0.72 ADR 78.8 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 334 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 14%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 0.99−0.07 · Ø 1.06 better than 20%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.8 pp · Ø 13.7% better than 27%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 40x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +215
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.2, Headshots at 54%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −141 ELO
55 matches · 49% win rate
On Dust 2 −104 ELO
87 matches · 61% win rate
Between 12:00 and 18:00 −403 ELO, win rate 44%
On Tuesdays +52 ELO, win rate 39%

neverluv loses the most ELO on Ancient: −141 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.04 · Nuke
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% better than 31%
0.70 better than 23%
78.4 better than 31%
0.95 better than 15%
50% of 608 duels better than 35%
48% of 42 situations better than 77%
Dust 287
61% better than 73%
0.74 better than 42%
82.0 better than 51%
1.05 better than 42%
51% of 483 duels better than 41%
29% of 41 situations better than 22%
Ancient55
49% better than 29%
0.67 better than 13%
74.7 better than 14%
0.92 better than 10%
45% of 288 duels better than 13%
41% of 34 situations better than 58%
Nuke45
51% better than 32%
0.78 better than 56%
81.5 better than 47%
1.06 better than 44%
51% of 247 duels better than 40%
30% of 27 situations better than 28%
Anubis31
65% better than 80%
0.73 better than 39%
77.7 better than 30%
1.05 better than 47%
56% of 183 duels better than 69%
39% of 18 situations better than 52%
Cache4
25% -
0.55 -
64.2 -
0.72-
54% of 26 duels -
100% of 1 situations -
Inferno3
0% -
0.65 -
68.0 -
0.82-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neverluv plays

Across 334 matches neverluv averages K/R 0.72 and ADR 78.8; the rating across the 328 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 116 of 334 matches the rating was 1.10 or higher (35%), in 138 it was below 0.90. In 288 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.00. neverluv loses the most ELO on Ancient (−141 ELO, win rate 49%). Things go best in match 2 of the day (+142 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +142 ELO. Improved over the last three months: ELO +215. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.2, Headshots at 54%. Last 30 days: 61 matches, win rate 54%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.