nethodman

Brazil
On FACEIT since 2017 283 matches tracked 83 matches in 30 days
ELO ▲ 110
2,516
30-day peak: 2,580
Rank SA ▲ 285 places
#1,171
Brazil #762 in Brazil
30 days · prev. #1,456 · best #903
Last updated:

How does nethodman play?

Rating 1.00 (from 256 matches) K/R 0.71 ADR 77.9 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.01−0.04 · Ø 1.05 better than 33%
Pistol kills per match 2.4
Zeus kills1 in 283 matches
Knife kills 10 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 38x 4K, 7 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +143
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.6, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −170 ELO
67 matches · 31% win rate
On Anubis −82 ELO
34 matches · 53% win rate
On Mondays +9 ELO, win rate 32%

nethodman loses the most ELO in match 1 of the day: −170 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% right on the average
0.73 better than 40%
80.0 better than 40%
1.03 better than 44%
50% of 559 duels better than 40%
44% of 55 situations better than 68%
Dust 258
57% better than 67%
0.70 better than 27%
77.0 better than 28%
1.02 better than 39%
47% of 235 duels better than 24%
54% of 28 situations better than 86%
Ancient39
49% better than 35%
0.67 better than 15%
75.9 better than 19%
0.94 better than 17%
50% of 204 duels better than 38%
33% of 12 situations better than 39%
Anubis34
53% right on the average
0.67 better than 15%
75.0 better than 17%
1.00 better than 34%
55% of 121 duels better than 66%
33% of 18 situations better than 37%
Inferno10
80% -
0.73 -
78.4 -
0.98-
51% of 47 duels -
33% of 6 situations -
Nuke10
50% -
0.69 -
74.5 -
0.89-
37% of 27 duels -
0% of 1 situations -
Cache9
33% -
0.74 -
82.1 -
1.04-
48% of 44 duels -
40% of 5 situations -
Vertigo3
33% -
0.58 -
58.9 -
0.90-
18% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nethodman plays

Across 283 matches nethodman averages K/R 0.71 and ADR 77.9; the rating across the 256 rated matches is 1.00. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 101 of 263 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 246 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: August 2026 at 1.05. nethodman loses the most ELO in match 1 of the day (−170 ELO, win rate 31%). Things go best on Dust 2 (+69 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, +42 ELO. Improved over the last three months: Headshots +5 pp, ELO +143. Got weaker: K/R −0.05, Rating −0.06, ADR −4.6, Win rate −7 pp. Last 30 days: 83 matches, win rate 52%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.