nesovmestim

Russia
On FACEIT since 2020 529 matches tracked 211 matches in 30 days
ELO ▲ 103
3,746
30-day peak: 4,027
Rank EU ▲ 250 places
#434
Russia #137 in Russia
30 days · prev. #684 · best #138
Last updated:

How does nesovmestim play?

Rating 1.15 K/R 0.81 ADR 86.2 from 529 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 529 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (453 matches).

3,500+ ELO

Compared with 1,247 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 39%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 64%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 76%
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.18+0.07 · Ø 1.11 better than 57%
Pistol kills per match 2.8
Knife kills 11 in 529 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so clearly above the average (2.6).

2K rounds 14.7%+0.3 pp · Ø 14.4% better than 50%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 63%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 87x 4K, 14 aces in 453 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 25%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 40%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 86.5, Headshots at 59%
▼ Got worse
Win rate −8 pp, ELO −559

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.81. Slightly above the average (0.78).

Patterns

From the last 529 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
77 matches · 55% win rate
On Ancient −81 ELO
72 matches · 51% win rate
On Nuke −79 ELO
53 matches · 51% win rate

nesovmestim loses the most ELO on Dust 2: −131 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.57 · Nuke
  3. Most kills in a match: 47 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 529 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage234
57% right on the average
0.82 better than 56%
86.3 better than 49%
1.16 better than 59%
54% of 1,100 duels better than 43%
46% of 127 situations better than 72%
Dust 277
55% better than 39%
0.79 better than 46%
84.2 better than 40%
1.12 better than 45%
49% of 353 duels better than 18%
36% of 44 situations better than 40%
Ancient72
51% better than 25%
0.82 better than 62%
85.8 better than 51%
1.15 better than 61%
51% of 408 duels better than 29%
32% of 44 situations better than 30%
Anubis65
46% better than 15%
0.81 better than 58%
86.4 better than 56%
1.13 better than 53%
48% of 297 duels better than 16%
29% of 38 situations better than 24%
Nuke53
51% better than 37%
0.83 better than 75%
89.1 better than 80%
1.15 better than 75%
53% of 245 duels better than 55%
31% of 36 situations better than 30%
Cache17
41% -
0.81 -
86.6 -
1.12-
51% of 85 duels -
56% of 9 situations -
Inferno10
60% -
0.76 -
85.9 -
1.12-
53% of 43 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nesovmestim plays

Across 529 matches nesovmestim averages K/R 0.81, ADR 86.2 and a rating of 1.15. Biggest strength: Headshot rate at 59%, better than 76% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 274 of 529 matches the rating was 1.10 or higher (52%), in 127 it was below 0.90. In 453 matches with detailed stats: 87 4Ks and 14 aces. Best month by rating: September 2026 at 1.18. nesovmestim loses the most ELO on Dust 2 (−131 ELO, win rate 55%). Things go best on Mirage (+338 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +86 ELO. Got weaker: Win rate −8 pp, ELO −559. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 86.5, Headshots at 59%. Last 30 days: 211 matches, win rate 54%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.