nesh-

Brazil
292 matches tracked 54 matches in 30 days
ELO ▲ 251
2,874
30-day peak: 2,874
Rank SA ▲ 74 places
#279
#198 in BR
30 days · before #353 · best #274
Last updated:

How does nesh- play?

Rating 1.05 (from 120 matches) K/R 0.64 ADR 67.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 22%+11 pp better than 88%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.3
Knife kills 3 in 292 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−2.3 pp better than 4%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 23x 4K, 2 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 1.9−2.2 better than 3%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 56%−15 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +630
= Stayed the same
Headshots at 46%, Win rate at 54%
▼ Got worse
K/R −0.24, ADR −24.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.58 (at the start 0.82).

Patterns

From the last 292 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
101 matches · 50% wins
In match 4 of the day −24 ELO
37 matches · 38% wins
On Tuesdays +14 ELO, win rate 43%

nesh- loses the most ELO on Dust 2: −37 ELO, 50% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.04 · Ancient
  4. Longest win streak: 7 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
55% better than 61%
0.74 level
78.5 better than 38%
1.01 better than 41%
55% of 590 duels better than 69%
41% of 78 situations better than 59%
Dust 2101
50% better than 41%
0.82 better than 83%
85.7 better than 74%
1.18 better than 86%
57% of 415 duels better than 78%
40% of 53 situations better than 56%
Ancient21
52% better than 47%
0.76 better than 58%
79.3 better than 38%
0.99-
56% of 119 duels better than 76%
64% of 11 situations better than 95%
Nuke15
53% better than 41%
0.71 better than 25%
77.7 better than 27%
0.93-
50% of 98 duels better than 32%
71% of 7 situations better than 97%
Inferno13
69% -
0.80 -
87.8 -
0.90-
58% of 69 duels -
29% of 7 situations -
Overpass3
33% -
1.16 -
107.3 -
-
61% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nesh- plays

Across 292 matches nesh- averages K/R 0.64 and ADR 67.3; the rating across the 120 rated matches is 1.05. Biggest strength: Rounds with a death at only 56%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 67.3. That is better than only 1% of players on level 10. On average 17.2 kills per match, 47% of them headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 52 of 120 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 205 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. nesh- loses the most ELO on Dust 2 (−37 ELO, win rate 50%). Things go best in match 2 of the day (+182 ELO, win rate 66%). Improved over the last three months: ELO +630. Got weaker: K/R −0.24, ADR −24.8. Unchanged in recent months: Headshots at 46%, Win rate at 54%. Last 30 days: 54 matches, win rate 57%, ELO balance +153.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.