nerio--

Poland
On FACEIT since 2015 260 matches tracked 27 matches in 30 days
ELO ▲ 58
2,496
30-day peak: 2,548
Rank EU
#56,371
Poland #2,903 in Poland
Last updated:

How does nerio-- play?

Rating 0.92 K/R 0.66 ADR 75.2 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.7
Knife kills 2 in 260 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, Win rate −13 pp, ELO −412

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
91 matches · 54% win rate
On Anubis −11 ELO
36 matches · 58% win rate
On Sundays −90 ELO, win rate 21%

nerio-- loses the most ELO on Mirage: −117 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 58%
0.68 better than 19%
75.6 better than 22%
0.95 better than 19%
49% of 378 duels better than 34%
39% of 51 situations right on the average
Ancient56
43% better than 21%
0.63 better than 5%
76.0 better than 21%
0.87 better than 6%
43% of 287 duels better than 10%
48% of 25 situations better than 75%
Anubis36
58% better than 70%
0.68 better than 22%
76.5 better than 23%
0.96 better than 25%
45% of 113 duels better than 14%
57% of 21 situations better than 90%
Nuke28
54% better than 48%
0.66 better than 14%
76.5 better than 28%
0.93 better than 18%
47% of 99 duels better than 23%
29% of 17 situations better than 26%
Dust 224
50% better than 42%
0.67 better than 15%
75.5 better than 19%
0.96 better than 21%
49% of 84 duels better than 35%
17% of 12 situations better than 5%
Cache17
47% -
0.52 -
65.6 -
0.77-
33% of 51 duels -
38% of 8 situations -
Inferno8
50% -
0.66 -
73.6 -
0.88-
43% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nerio-- plays

Across 260 matches nerio-- averages K/R 0.66, ADR 75.2 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 73 of 260 matches the rating was 1.10 or higher (28%), in 132 it was below 0.90. In 197 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. nerio-- loses the most ELO on Mirage (−117 ELO, win rate 54%). Things go best on Ancient (+105 ELO, win rate 43%). From match no. 5 of the day on, things go best: 62% win rate, +18 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.6. Got weaker: Headshots −8 pp, Win rate −13 pp, ELO −412. Last 30 days: 27 matches, win rate 52%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.