nerio--
Name history of nerio--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 0.98 (at the start 0.88). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 83.2. Last 3 months: 79.1 (at the start 72.5). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 55%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 44% (at the start 57%). Well below the average (50%).
Best month: August 2026 with 2,939. Last 3 months: 2,496 (at the start 2,908).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 260 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nerio-- loses the most ELO on Mirage: −117 ELO, 54% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Cache
- Most kills in a match: 34 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.93 · Dust 2
Maps in detail
from the last 260 matchesCompared with players on the same level who have at least 15 matches on the map.
How nerio-- plays
Across 260 matches nerio-- averages K/R 0.66, ADR 75.2 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 73 of 260 matches the rating was 1.10 or higher (28%), in 132 it was below 0.90. In 197 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. nerio-- loses the most ELO on Mirage (−117 ELO, win rate 54%). Things go best on Ancient (+105 ELO, win rate 43%). From match no. 5 of the day on, things go best: 62% win rate, +18 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.6. Got weaker: Headshots −8 pp, Win rate −13 pp, ELO −412. Last 30 days: 27 matches, win rate 52%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.