nerfedplayeh

Mongolia
On FACEIT since 2020 216 matches tracked 50 matches in 30 days
ELO ▲ 64
2,413
30-day peak: 2,413
Rank SEA ▼ 214 places
#1,615
Mongolia #420 in Mongolia
30 days · prev. #1,401 · best #1,394
Last updated:

How does nerfedplayeh play?

Rating 1.07 K/R 0.76 ADR 80.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 216 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.6
Zeus kills1 in 216 matches
Knife kills 3 in 216 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 27x 4K, 10 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 20%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +239
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 80.4, Headshots at 57%
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
47 matches · 43% win rate
In match 4 of the day −3 ELO
23 matches · 43% win rate
On Thursdays +17 ELO, win rate 41%

nerfedplayeh loses the most ELO on Mirage: −129 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 3.02 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
55% better than 63%
0.82 better than 81%
85.8 better than 72%
1.16 better than 83%
54% of 267 duels better than 65%
37% of 51 situations better than 47%
Mirage47
43% better than 17%
0.69 better than 24%
75.4 better than 21%
0.96 better than 22%
46% of 186 duels better than 20%
50% of 14 situations better than 82%
Ancient42
55% better than 59%
0.74 better than 45%
78.6 better than 32%
1.01 better than 39%
54% of 166 duels better than 61%
38% of 32 situations right on the average
Inferno19
58% better than 59%
0.79 better than 67%
79.5 better than 36%
1.13 better than 71%
55% of 83 duels better than 60%
46% of 13 situations better than 72%
Cache16
69% -
0.74 -
77.2 -
1.06-
52% of 58 duels -
33% of 9 situations -
Nuke11
55% -
0.85 -
87.1 -
1.15-
58% of 31 duels -
55% of 11 situations -
Anubis7
43% -
0.68 -
72.6 -
0.93-
62% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nerfedplayeh plays

Across 216 matches nerfedplayeh averages K/R 0.76, ADR 80.4 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 93 of 216 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 165 matches with detailed stats: 27 4Ks and 10 aces. Best month by rating: August 2026 at 1.13. nerfedplayeh loses the most ELO on Mirage (−129 ELO, win rate 43%). Things go best on Ancient (+35 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +22 ELO. Improved over the last three months: ELO +239. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 80.4, Headshots at 57%. Last 30 days: 50 matches, win rate 42%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.