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neplakat

Turks & Caicos Islands
On FACEIT since 2025 258 matches tracked 53 matches in 30 days
Last updated:

How does neplakat play?

Rating 0.93 (from 223 matches) K/R 0.68 ADR 77.3 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.90−0.11 · Ø 1.01 better than 14%
Pistol kills per match 2.5
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 37%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +146
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 78.1, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
59 matches · 51% win rate
On Anubis −27 ELO
36 matches · 58% win rate
Between 12:00 and 18:00 −23 ELO, win rate 49%
On Tuesdays −1 ELO, win rate 45%

neplakat loses the most ELO on Dust 2: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
58% better than 75%
0.68 better than 23%
77.9 better than 34%
0.92 better than 17%
47% of 471 duels better than 28%
33% of 36 situations better than 37%
Dust 259
51% better than 49%
0.66 better than 16%
75.5 better than 24%
0.89 better than 12%
42% of 202 duels better than 9%
50% of 16 situations better than 82%
Anubis36
58% better than 71%
0.68 better than 27%
76.1 better than 26%
0.97 better than 35%
45% of 163 duels better than 22%
44% of 16 situations better than 66%
Ancient28
54% better than 63%
0.67 better than 20%
75.5 better than 25%
0.87 better than 10%
41% of 148 duels better than 7%
35% of 17 situations better than 44%
Nuke21
52% better than 41%
0.73 better than 45%
80.0 better than 49%
1.03 right on the average
50% of 82 duels better than 43%
40% of 15 situations better than 46%
Cache7
57% -
0.72 -
81.7 -
1.03-
41% of 32 duels -
40% of 5 situations -
Inferno3
67% -
0.74 -
91.9 -
1.03-
63% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neplakat plays

Across 258 matches neplakat averages K/R 0.68 and ADR 77.3; the rating across the 223 rated matches is 0.93. Biggest strength: Headshot rate at 55%, better than 89% of level 8 players. Most room to improve: K/D at 0.90, better than only 14% of level 8 players. Averages 15.1 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 103 matches. In 54 of 223 matches the rating was 1.10 or higher (24%), in 114 it was below 0.90. In 202 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. neplakat loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Mirage (+100 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, −62 ELO. Improved over the last three months: Headshots +3 pp, ELO +146. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.1, Win rate at 56%. Last 30 days: 53 matches, win rate 55%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.