neon_god1

Poland
On FACEIT since 2021 46 matches tracked 46 matches in 30 days
Last updated:

How does neon_god1 play?

Rating 0.97 K/R 0.69 ADR 75.8 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 760 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 16%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.95).

Headshot rate 44%+1 pp · Ø 43% better than 59%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99+0.04 · Ø 0.95 better than 75%
Pistol kills per match 2.1
Knife kills 1 in 46 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.5%−1.2 pp · Ø 12.7% better than 26%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 60%
MVPs per match 1.8−0.3 · Ø 2.1 better than 24%
4Ks and aces 4x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 88%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 16%
Deaths per round 70%−3 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 4 average
Whether neon_god1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.76 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 95%
0.72 better than 63%
79.4 better than 61%
1.03 better than 76%
52% of 46 duels better than 70%
25% of 8 situations better than 20%
Ancient9
89% -
0.68 -
73.6 -
1.00-
55% of 33 duels -
40% of 5 situations -
Anubis5
40% -
0.69 -
85.0 -
0.97-
45% of 22 duels -
43% of 7 situations -
Inferno5
60% -
0.71 -
70.7 -
1.03-
55% of 11 duels -
44% of 9 situations -
Dust 24
25% -
0.56 -
62.1 -
0.78-
32% of 19 duels -
100% of 1 situations -
Cache3
33% -
0.68 -
80.5 -
0.89-
58% of 12 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neon_god1 plays

Across 46 matches neon_god1 averages K/R 0.69, ADR 75.8 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 91% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 16% of level 4 players. Averages 16.1 kills per match with 44% headshots. In 17 of 46 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 46 matches, win rate 59%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.