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nelocc

Brazil
On FACEIT since 2016 182 matches tracked 22 matches in 30 days
ELO ▼ 34
2,034
30-day peak: 2,068
Rank SA ▼ 1,248 places
#6,293
Brazil #4,900 in Brazil
30 days · prev. #5,045 · best #4,617
Last updated:

How does nelocc play?

Rating 0.97 K/R 0.69 ADR 77.5 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.0
Zeus kills2 in 182 matches
Knife kills 6 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 36x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, Win rate at 52%, Clutch 1v1 at 37%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.3, ELO −89, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
42 matches · 48% win rate
In match 4 of the day −25 ELO
20 matches · 35% win rate
On Wednesdays −74 ELO, win rate 43%

nelocc loses the most ELO on Ancient: −65 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 46 · Inferno
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
48% better than 40%
0.73 better than 45%
79.3 better than 38%
1.04 better than 58%
46% of 190 duels better than 22%
28% of 18 situations better than 23%
Dust 235
43% better than 20%
0.68 better than 23%
74.4 better than 19%
0.95 better than 22%
43% of 129 duels better than 12%
32% of 19 situations better than 30%
Anubis34
50% better than 42%
0.68 better than 23%
78.5 better than 36%
0.95 better than 24%
43% of 162 duels better than 12%
32% of 19 situations better than 35%
Mirage30
43% better than 20%
0.61 better than 5%
70.7 better than 9%
0.87 better than 6%
37% of 139 duels better than 2%
47% of 15 situations better than 76%
Inferno15
67% better than 88%
0.74 right on the average
86.5 better than 74%
0.98 better than 29%
56% of 71 duels better than 74%
50% of 6 situations better than 81%
Nuke13
46% -
0.73 -
82.7 -
1.02-
48% of 75 duels -
60% of 10 situations -
Cache10
90% -
0.63 -
72.9 -
0.91-
45% of 51 duels -
50% of 4 situations -
Vertigo3
100% -
0.84 -
93.1 -
1.19-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nelocc plays

Across 182 matches nelocc averages K/R 0.69, ADR 77.5 and a rating of 0.97. Biggest strength: Utility damage per round at 5.2, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 45% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 60 of 182 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 177 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. nelocc loses the most ELO on Ancient (−65 ELO, win rate 48%). Things go best on Mirage (+23 ELO, win rate 43%). Match no. 2 of the day goes best: 59% win rate. Got weaker: K/R −0.07, Rating −0.08, ADR −8.3, ELO −89, First kills −2 pp. Unchanged in recent months: Headshots at 44%, Win rate at 52%, Clutch 1v1 at 37%. Last 30 days: 22 matches, win rate 55%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.