nellozz

Denmark
On FACEIT since 2014 138 matches tracked 19 matches in 30 days
ELO ▼ 156
3,039
30-day peak: 3,195
Rank EU ▼ 2,437 places
#6,507 #230 in DK
30 days · before #4,070 · best #4,070
Last updated:
Next update possible in 15m 2s

How does nellozz play?

Rating 1.26 (from 25 matches) K/R 0.83 ADR 90.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.56 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 20% good 1.10 to 1.29 4% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
AWPerMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 61%+10 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 22%+11 pp better than 88%
K/D 1.23+0.20 better than 93%
Pistol kills per match 2.8
Knife kills 4 in 138 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.7 pp better than 94%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 22x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +6.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.84 (at the start 0.79).

Patterns

From the last 138 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −108 ELO
22 matches · 50% wins
On Dust 2 −6 ELO
26 matches · 38% wins

nellozz loses the most ELO on Anubis: −108 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.76 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 42%
0.83 better than 85%
90.2 better than 87%
1.09–
64% of 117 duels better than 97%
46% of 13 situations better than 75%
Ancient29
59% better than 72%
0.81 better than 78%
88.6 better than 82%
1.13–
58% of 77 duels better than 83%
43% of 7 situations better than 68%
Dust 226
38% better than 9%
0.86 better than 91%
94.3 better than 94%
1.40–
65% of 82 duels better than 96%
38% of 16 situations level
Anubis22
50% better than 42%
0.83 better than 86%
88.9 better than 85%
1.33–
45% of 58 duels better than 17%
56% of 9 situations better than 86%
Nuke7
71% –
0.91 –
97.4 –
1.85–
47% of 19 duels –
25% of 4 situations –
Cache4
25% –
0.72 –
69.8 –
0.50–
100% of 2 duels –
0% of 2 situations –
Inferno4
100% –
0.88 –
92.8 –
-
77% of 13 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How nellozz plays

Across 138 matches nellozz averages K/R 0.83 and ADR 90.5; the rating across the 25 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 18.2 kills per match, 50% of them headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 11 of 25 matches the rating was 1.10 or higher (44%), in 8 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: October 2026 at 1.29. nellozz loses the most ELO on Anubis (−108 ELO, win rate 50%). Things go best in match 2 of the day (+258 ELO, win rate 71%). Improved over the last three months: K/R +0.05, ADR +6.7. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 19 matches, win rate 37%, ELO balance −146.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.