nekoma

Japan
133 matches tracked 10 matches in 30 days
Last updated:

How does nekoma play?

Rating 0.72 K/R 0.48 ADR 54.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 20%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 57%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 41%−9 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.69 K/D and so well below the average (1.00).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.69−0.31 · Ø 1.00 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.2 MVPs per match and so well below the average (2.3).

2K rounds 8.1%−5.0 pp · Ø 13.1% better than 1%
3K rounds 1.5%−2.5 pp · Ø 4.0% better than 1%
MVPs per match 1.2−1.1 · Ø 2.3 better than 1%
4Ks and aces 4x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 61%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Headshots +4 pp, Win rate +7 pp, ELO +179, First kills +2 pp
= Stayed the same
K/R at 0.49, ADR at 55.4, Clutch 1v1 at 39%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: October 2026 with 0.53. Last 3 months: 0.49 (at the start 0.46). Well below the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +119 ELO
42 matches · 48% win rate
Between 12:00 and 18:00 +66 ELO, win rate 42%
On Thursdays +45 ELO, win rate 41%

nekoma loses the most ELO in match 1 of the day: +119 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 25 · Nuke
  3. Highest rating in a match: 1.52 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 63%
0.50 better than 1%
55.3 better than 1%
0.74 better than 1%
43% of 121 duels better than 14%
47% of 15 situations better than 75%
Ancient26
50% right on the average
0.49 better than 1%
58.1 better than 1%
0.69 better than 1%
41% of 95 duels better than 6%
18% of 11 situations better than 10%
Mirage21
62% better than 86%
0.46 better than 1%
49.2 better than 1%
0.73 better than 1%
36% of 59 duels better than 2%
42% of 12 situations better than 62%
Nuke18
33% better than 5%
0.51 better than 1%
58.3 better than 1%
0.72 better than 1%
47% of 60 duels better than 27%
45% of 11 situations better than 65%
Inferno17
59% better than 70%
0.47 better than 1%
53.2 better than 1%
0.73 better than 1%
41% of 46 duels better than 6%
44% of 9 situations better than 66%
Dust 213
62% -
0.48 -
53.0 -
0.75-
37% of 51 duels -
43% of 7 situations -
Cache7
57% -
0.42 -
48.8 -
0.69-
23% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nekoma plays

Across 133 matches nekoma averages K/R 0.48, ADR 54.5 and a rating of 0.72. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 8 players. Most room to improve: Rating at 0.72, better than only 1% of level 8 players. Averages 10.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 8 of 133 matches the rating was 1.10 or higher (6%), in 107 it was below 0.90. In 133 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.79. nekoma loses the most ELO in match 1 of the day (+119 ELO, win rate 48%). Things go best on Anubis (+74 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +45 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, Win rate +7 pp, ELO +179, First kills +2 pp. Unchanged in recent months: K/R at 0.49, ADR at 55.4, Clutch 1v1 at 39%. Last 30 days: 10 matches, win rate 100%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.