nekis-
Name history of nekis-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95. Last 3 months: 0.88 (at the start 0.89). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 78.1. Last 3 months: 72.5 (at the start 74.8). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 44% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months unchanged at 49%. Just below the average (50%).
Best month: October 2026 with 2,385. Last 3 months: 2,235 (at the start 2,066).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nekis- loses the most ELO on Ancient: −109 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.92 · Mirage
- Recorded match no. 100 · Cache
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How nekis- plays
Across 231 matches nekis- averages K/R 0.64, ADR 73.8 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 49 of 231 matches the rating was 1.10 or higher (21%), in 134 it was below 0.90. In 155 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. nekis- loses the most ELO on Ancient (−109 ELO, win rate 43%). Things go best on Nuke (+122 ELO, win rate 61%). Match no. 3 of the day goes best: 56% win rate, −1 ELO. Improved over the last three months: ELO +169. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 72.5, Headshots at 44%, Win rate at 49%. Last 30 days: 58 matches, win rate 47%, net ELO −211.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.