neiter

Japan
On FACEIT since 2019 346 matches tracked 65 matches in 30 days
ELO ▲ 235
3,660
30-day peak: 3,660
Rank EU ▲ 212 places
#518
Japan #9 in Japan
30 days · prev. #730 · best #518
Last updated:

How does neiter play?

Rating 1.10 K/R 0.78 ADR 82.8 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 346 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly below the average (54%).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 2.4
Knife kills 7 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.2%).

2K rounds 13.6%−0.6 pp · Ø 14.2% better than 22%
3K rounds 4.5%−0.2 pp · Ø 4.7% better than 39%
MVPs per match 2.4−0.1 · Ø 2.5 better than 26%
4Ks and aces 65x 4K, 4 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 15%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 25%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +389
= Stayed the same
K/R at 0.78, ADR at 82.7, Win rate at 55%
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Right on the average (0.78).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −366 ELO
58 matches · 41% win rate
From match 5 of the day −208 ELO
98 matches · 50% win rate
On Fridays −63 ELO, win rate 42%

neiter loses the most ELO on Dust 2: −366 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
56% better than 43%
0.79 better than 41%
81.1 better than 22%
1.11 better than 42%
47% of 452 duels better than 9%
46% of 63 situations better than 71%
Ancient71
65% better than 73%
0.79 better than 48%
85.1 better than 46%
1.11 better than 47%
57% of 384 duels better than 67%
31% of 39 situations better than 28%
Dust 258
41% better than 4%
0.75 better than 29%
82.3 better than 34%
1.06 better than 27%
47% of 224 duels better than 14%
26% of 34 situations better than 14%
Anubis49
57% right on the average
0.80 better than 55%
85.0 better than 47%
1.09 better than 39%
54% of 232 duels right on the average
33% of 33 situations better than 37%
Nuke43
51% better than 35%
0.76 better than 48%
80.2 better than 43%
1.06 better than 48%
48% of 233 duels better than 27%
28% of 18 situations better than 21%
Inferno9
89% -
0.81 -
85.1 -
1.20-
48% of 40 duels -
38% of 8 situations -
Cache5
20% -
0.81 -
86.6 -
1.13-
43% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neiter plays

Across 346 matches neiter averages K/R 0.78, ADR 82.8 and a rating of 1.10. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 71 matches. In 166 of 346 matches the rating was 1.10 or higher (48%), in 101 it was below 0.90. In 306 matches with detailed stats: 65 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. neiter loses the most ELO on Dust 2 (−366 ELO, win rate 41%). Things go best in match 2 of the day (+357 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +357 ELO. Improved over the last three months: ELO +389. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.7, Win rate at 55%. Last 30 days: 65 matches, win rate 60%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.