neight

USA
On FACEIT since 2020 194 matches tracked 27 matches in 30 days
ELO ▲ 29
3,063
30-day peak: 3,107
Rank NA ▼ 22 places
#223
USA #124 in USA
30 days · prev. #201 · best #162
Last updated:

How does neight play?

Rating 1.01 (from 151 matches) K/R 0.75 ADR 82.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 27%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.02 · Ø 1.05 better than 33%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 21x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +123
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 82.6, Headshots at 55%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −10 ELO
29 matches · 66% win rate
Between 6:00 and 12:00 +17 ELO, win rate 52%
On Fridays +47 ELO, win rate 44%

neight loses the most ELO on Inferno: −10 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 39 · Cache

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 47%
0.70 better than 23%
76.3 better than 22%
0.95 better than 15%
48% of 209 duels better than 24%
42% of 26 situations better than 60%
Ancient41
68% better than 88%
0.86 better than 89%
92.4 better than 89%
1.16 better than 80%
60% of 169 duels better than 87%
33% of 12 situations better than 36%
Anubis34
56% right on the average
0.71 better than 29%
82.6 better than 55%
0.99 better than 26%
51% of 151 duels better than 41%
37% of 19 situations better than 47%
Inferno29
66% better than 60%
0.76 better than 39%
86.3 better than 55%
1.03 better than 24%
47% of 155 duels better than 10%
29% of 7 situations better than 21%
Dust 29
56% -
0.64 -
70.3 -
0.87-
52% of 29 duels -
0% of 7 situations -
Nuke8
88% -
0.79 -
90.6 -
1.14-
73% of 11 duels -
0% of 2 situations -
Cache7
57% -
0.69 -
73.7 -
0.95-
42% of 50 duels -
100% of 2 situations -
Overpass3
33% -
0.94 -
88.7 -
1.26-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neight plays

Across 194 matches neight averages K/R 0.75 and ADR 82.5; the rating across the 151 rated matches is 1.01. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Ancient with a 68% win rate in 41 matches. In 60 of 151 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 127 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. neight loses the most ELO on Inferno (−10 ELO, win rate 66%). Things go best on Ancient (+116 ELO, win rate 68%). Improved over the last three months: ELO +123. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.6, Headshots at 55%. Last 30 days: 27 matches, win rate 52%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.