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neep-

Brazil
On FACEIT since 2015 630 matches tracked 166 matches in 30 days
ELO ▲ 210
2,653
30-day peak: 2,881
Rank SA ▲ 501 places
#717
Brazil #638 in Brazil
30 days · prev. #1,218 · best #329
Last updated:
Next update possible in 1h 23m

How does neep- play?

Rating 1.05 (from 401 matches) K/R 0.72 ADR 81.7 from 630 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 433 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.01−0.04 · Ø 1.05 better than 32%
Pistol kills per match 2.8 from the last 433
Knife kills 9 in 433 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 58x 4K, 4 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Headshots +3 pp, Win rate +6 pp, ELO +282
= Stayed the same
Rating at 1.06
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −171 ELO
20 matches · 30% win rate
In match 2 of the day −100 ELO
77 matches · 42% win rate
Between 0:00 and 6:00 −123 ELO, win rate 45%
On Thursdays −67 ELO, win rate 41%

neep- loses the most ELO on Nuke: −171 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage205
56% better than 66%
0.76 better than 53%
85.6 better than 68%
1.05 right on the average
53% of 1,095 duels better than 58%
42% of 102 situations better than 61%
Dust 2115
53% right on the average
0.72 better than 35%
81.0 better than 47%
1.02 better than 39%
48% of 509 duels better than 29%
36% of 64 situations better than 43%
Ancient71
51% better than 43%
0.82 better than 76%
88.7 better than 77%
1.14 better than 75%
58% of 313 duels better than 80%
35% of 43 situations better than 44%
Nuke20
30% better than 1%
0.62 better than 2%
72.4 better than 7%
0.88 better than 3%
42% of 104 duels better than 7%
29% of 7 situations better than 20%
Cache18
44% better than 17%
0.79 better than 69%
87.1 better than 74%
1.13 better than 72%
44% of 84 duels better than 14%
36% of 11 situations better than 41%
Anubis3
0% -
0.67 -
77.9 -
0.84-
39% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neep- plays

Across 630 matches neep- averages K/R 0.72 and ADR 81.7; the rating across the 401 rated matches is 1.05. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 205 matches. In 186 of 433 matches the rating was 1.10 or higher (43%), in 153 it was below 0.90. In 363 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. neep- loses the most ELO on Nuke (−171 ELO, win rate 30%). Things go best on Mirage (+267 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +239 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Headshots +3 pp, Win rate +6 pp, ELO +282. Unchanged in recent months: Rating at 1.06. Last 30 days: 166 matches, win rate 53%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.