nedjaaaaaaaa

Serbia
On FACEIT since 2021 284 matches tracked 103 matches in 30 days
ELO ▼ 296
2,002
30-day peak: 2,298
Rank EU
#259,640
Serbia #2,490 in Serbia
Last updated:

How does nedjaaaaaaaa play?

Rating 1.05 (from 252 matches) K/R 0.77 ADR 89.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 46x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.3).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 8.6+4.3 · Ø 4.3 better than 99%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 87.6, Headshots at 50%, Win rate at 49%, ELO at 2,002
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −81 ELO
67 matches · 43% win rate
On Anubis −60 ELO
63 matches · 52% win rate
Between 0:00 and 6:00 −13 ELO, win rate 44%
On Sundays +6 ELO, win rate 44%

nedjaaaaaaaa loses the most ELO in match 2 of the day: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.17 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
65% better than 89%
0.79 better than 73%
92.6 better than 92%
1.08 better than 69%
59% of 323 duels better than 88%
36% of 28 situations better than 47%
Inferno68
49% better than 36%
0.78 better than 71%
91.4 better than 89%
1.06 better than 59%
52% of 277 duels better than 47%
35% of 51 situations better than 38%
Anubis63
52% right on the average
0.75 better than 55%
88.9 better than 86%
1.02 better than 46%
52% of 305 duels better than 54%
44% of 27 situations better than 67%
Dust 247
47% better than 33%
0.72 better than 42%
84.0 better than 67%
1.02 better than 47%
52% of 173 duels better than 57%
42% of 24 situations better than 61%
Cache16
25% better than 1%
0.78 better than 69%
85.5 better than 68%
1.08-
50% of 90 duels better than 41%
30% of 10 situations better than 28%
Mirage10
40% -
0.78 -
84.7 -
1.13-
57% of 37 duels -
-
Nuke10
30% -
0.79 -
86.6 -
1.04-
55% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nedjaaaaaaaa plays

Across 284 matches nedjaaaaaaaa averages K/R 0.77 and ADR 89.1; the rating across the 252 rated matches is 1.05. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 69 matches. In 102 of 252 matches the rating was 1.10 or higher (40%), in 88 it was below 0.90. In 216 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. nedjaaaaaaaa loses the most ELO in match 2 of the day (−81 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 47%). From match no. 5 of the day on, things go best: 63% win rate, −52 ELO. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 87.6, Headshots at 50%, Win rate at 49%, ELO at 2,002. Last 30 days: 103 matches, win rate 47%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.