ne2poi_
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average3.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.62 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 8.2% of rounds and so well above the average (4.1%).
Utility and deaths
StrengthDied in 62% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.99 (at the start 1.02). Well above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.46 (at the start 1.52). Well above the average (1.03).
Damage per round (ADR)
Last 3 months: 108.1 (at the start 104.7). Well above the average (80.7).
Share of headshot kills
Last 3 months: 49% (at the start 58%). Right on the average (49%).
Matches won (win rate)
Last 3 months: 56% (at the start 71%). Well above the average (50%).
Last 3 months: 2,154 (at the start 1,607).
Rounds with first kill
Last 3 months: 16% (at the start 12%). Well above the average (10%).
1v1 clutches won
Last 3 months: 45% (at the start 24%). Clearly above the average (39%).
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Most kills in a match: 49 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.50 · Mirage
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How ne2poi_ plays
Across 60 matches ne2poi_ averages K/R 1.00, ADR 106.9 and a rating of 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 50 of 60 matches the rating was 1.10 or higher (83%), in 3 it was below 0.90. In 60 matches with detailed stats: 25 4Ks and 4 aces. Things go best in match 1 of the day (+24 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +24 ELO. Improved over the last three months: ELO +547, First kills +4 pp, Clutch 1v1 +21 pp. Got weaker: Rating −0.06, Headshots −9 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.99, ADR at 108.1. Last 30 days: 30 matches, win rate 53%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.