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ne1l

Russia
On FACEIT since 2017 293 matches tracked 62 matches in 30 days
ELO ▼ 90
3,628
30-day peak: 3,800
Rank EU ▼ 439 places
#942
Russia #281 in Russia
30 days · prev. #503 · best #283
Last updated:

How does ne1l play?

Rating 1.22 (from 247 matches) K/R 0.85 ADR 90.6 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 247 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 28%
Opening duels won 57%+3 pp · Ø 54% better than 71%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 90%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 85%
AWP share of kills 9%−4 pp · Ø 13% better than 56%
K/D 1.27+0.17 · Ø 1.10 better than 82%
Pistol kills per match 3.4
Knife kills 2 in 293 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.5%).

2K rounds 15.3%+1.0 pp · Ø 14.3% better than 69%
3K rounds 5.9%+1.4 pp · Ø 4.5% better than 87%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 63x 4K, 6 aces in 217 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.33).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 87%
Enemies flashed per round 0.52+0.19 · Ø 0.33 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.10, ADR +4.5, ELO +186
= Stayed the same
K/R at 0.88, Headshots at 62%, Win rate at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.88 (at the start 0.85). Clearly above the average (0.78).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
37 matches · 49% win rate
On Anubis −84 ELO
20 matches · 55% win rate
On Tuesdays −67 ELO, win rate 54%

ne1l loses the most ELO in match 4 of the day: −122 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Vertigo
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
57% right on the average
0.82 better than 60%
88.6 better than 65%
1.16 better than 63%
53% of 408 duels better than 39%
45% of 69 situations better than 70%
Dust 295
64% better than 72%
0.91 better than 89%
95.1 better than 88%
1.33 better than 92%
62% of 293 duels better than 85%
40% of 48 situations right on the average
Nuke21
67% better than 68%
0.91 better than 91%
93.5 better than 83%
1.30 better than 91%
67% of 84 duels better than 97%
40% of 10 situations right on the average
Anubis20
55% better than 43%
0.83 better than 68%
87.8 better than 66%
1.17 better than 67%
51% of 65 duels better than 31%
10% of 10 situations better than 3%
Ancient18
44% better than 11%
0.78 better than 45%
83.4 better than 41%
1.11 better than 49%
53% of 94 duels better than 44%
40% of 10 situations better than 53%
Inferno5
40% -
0.65 -
75.2 -
0.92-
40% of 15 duels -
33% of 3 situations -
Cache4
75% -
0.84 -
98.7 -
1.27-
67% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ne1l plays

Across 293 matches ne1l averages K/R 0.85 and ADR 90.6; the rating across the 247 rated matches is 1.22. Biggest strength: Utility damage per round at 5.4, better than 87% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 61% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 145 of 247 matches the rating was 1.10 or higher (59%), in 56 it was below 0.90. In 217 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: November 2026 at 1.30. ne1l loses the most ELO in match 4 of the day (−122 ELO, win rate 49%). Things go best in match 2 of the day (+296 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, +145 ELO. Improved over the last three months: Rating +0.10, ADR +4.5, ELO +186. Unchanged in recent months: K/R at 0.88, Headshots at 62%, Win rate at 59%. Last 30 days: 62 matches, win rate 58%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.