nd-

Poland
287 matches tracked 81 matches in 30 days
Last updated:

How does nd- play?

Rating 1.05 (from 227 matches) K/R 0.74 ADR 77.8 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69% on level 8
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−7 pp better than 13%
AWP share of kills 7%−3 pp better than 42%
K/D 1.12+0.12 better than 86%
Pistol kills per match 2.7
Knife kills 2 in 287 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 71%
Rounds with 3K 3.5%−0.4 pp better than 31%
MVPs per match 2.20.0 level
4Ks and aces 27x 4K, 5 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.14−0.14 better than 14%
Rounds with a death 66%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +109
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.07, ADR −6.1, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80).

Patterns

From the last 287 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
56 matches · 38% wins
On Anubis −22 ELO
91 matches · 46% wins
Between 0:00 and 6:00 −192 ELO, win rate 36%
On Fridays −93 ELO, win rate 38%

nd- loses the most ELO in match 1 of the day: −43 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis91
46% better than 28%
0.72 better than 42%
77.1 better than 31%
1.04 better than 60%
55% of 176 duels better than 72%
36% of 74 situations better than 46%
Ancient89
60% better than 78%
0.73 level
75.3 better than 25%
1.04 better than 64%
56% of 247 duels better than 80%
41% of 75 situations better than 60%
Inferno47
38% better than 10%
0.81 better than 85%
81.7 better than 62%
1.09 better than 76%
48% of 99 duels better than 35%
49% of 37 situations better than 75%
Nuke31
48% better than 29%
0.75 better than 54%
82.1 better than 57%
1.02 better than 45%
61% of 88 duels better than 90%
33% of 15 situations better than 36%
Cache22
50% -
0.75 -
81.0 -
1.12-
53% of 59 duels -
38% of 16 situations -
Mirage5
20% -
0.63 -
67.3 -
0.83-
50% of 16 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nd- plays

Across 287 matches nd- averages K/R 0.74 and ADR 77.8; the rating across the 227 rated matches is 1.05. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 98% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 16.6 kills per match, 40% of them headshots. The strongest map is Ancient with a 60% win rate in 89 matches. In 91 of 227 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 223 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. nd- loses the most ELO in match 1 of the day (−43 ELO, win rate 38%). Things go best in match 4 of the day (+103 ELO, win rate 59%). Improved over the last three months: ELO +109. Got weaker: K/R −0.07, ADR −6.1, Win rate −4 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 81 matches, win rate 49%, ELO balance +58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.